I have a question related to the Garleans, What happens to regions conquered by the empire? For example, when Ala Mihgo was captured by the Garleans, what happened to the people who lived there who didn't flee?
I have a question related to the Garleans, What happens to regions conquered by the empire? For example, when Ala Mihgo was captured by the Garleans, what happened to the people who lived there who didn't flee?
Ferne always bringing juicy posts! It's about time to rename localization forum to "Localization and Lore"! ^^
...and i still want LOC team filter at dev tracker so i can see their posts there once again! /o/
By what mission 46 shows, seems like they brainwash them.
Ala Mhigo was occupied by the Garlean forces after it's siege and subsequent fall. Gaius Van Baelsar (the Garlean legatus with the gunblade) was appointed Viceroy of the city by the Emperor, and he has kept the city in check to this day. Some adults were supposedly pushed into forced labor camps in and near the city, and children were indoctrinated and sent off to train in Garlemald to be soldiers in the Garlean Military.
Apparently the living conditions in Ala Mhigo are quite rough, though not to a point where it would incite riots or rebellion - although there is an Ala Mhigan resistance located outside the city walls.
Just wanted to bump this so that people that follow the dev. tracker are aware! Check out the awesome post from Fernehalwes where he answers some great questions about lore!
Matt "Bayohne" Hilton - Community Team
Ooh, ouch! They blocked the LOC team from showing up on the Dev Tracker rather than just blocking any community rep posts in the Localization section? That makes me a little sad.Just wanted to bump this so that people that follow the dev. tracker are aware! Check out the awesome post from Fernehalwes where he answers some great questions about lore!
Awesome indeed! ^^Just wanted to bump this so that people that follow the dev. tracker are aware! Check out the awesome post from Fernehalwes where he answers some great questions about lore!
Fernehalwes has achieved the rank of deity on the forum. o_OGreetings OskarHelvig!
Thank you for your post and your interest in Eorzea's lore.
As people who frequent the Localization forums already know, I'm a huge fan of in-game mythology, and always try to ninja as much flavor text into my translations as the lore team will let me. I've been given the OK to answer some of your questions, so I'll try my best to slake your thirst for knowledge (knowing that most of my responses will only just lead to new questions...and the never-ending cycle will continue).
- In general, how open-minded is the average Eorzean? (ex. Accept same-sex couples? Those who do not believe in the Twelve?)
Answer: Though many of the races experienced rocky pasts, currently, tolerance is, for the most part, the norm in Eorzea. The main reason behind this being that the region is a veritable melting pot of races who have worked together throughout recent history to survive the hardships thrust upon them. This does not mean that there are do not exist groups which are significantly more closed-minded. For example, while Gridania and Limsa Lominsa are fairly open about having dealings with the some of the more amicable beast tribes (such as the sylphs, goblins, and Qiqirn), the sultanate of Ul'dah are wary of the tribes, in part due to their prolonged conflict with the Amalj'aa.
The same can be said regarding religion. Each city-state has a patron (matron) deity, and most people in that city-state will follow the teachings of that god or goddess. There are, for the most part, however, no strict religious codes that must be followed. Some Eorzeans will choose to worship a deity connected to their profession (for example, weavers often follow Nymeia the Spinner). Some follow the deity associated with their nameday. There are even some Eorzeans who choose not to follow the teachings of the Twelve, but they are few and far between...and often will not admit it. The exception to this rule can be seen in Ishgard, where they take the teachings of Halone very seriously...to the point that the church and state have become inseparable. They go as far as calling those who do not follow the Fury 'unbelievers,' and those who are found to have communicated with the dragons of Dravania (the mortal enemies of Ishgard), are branded as heretics and in some cases executed.
- Can different races crossbreed?
Answer: Yes, but it is rare...and often difficult due to cultural differences, etc. which is why you don't see it often. The lore team has informed me that there will be future quests/events that touch on this and other issues, such as love and marriage.
- How widespread is the worship of the Twelve?
Answer: See the answer to question 1. As for geographical distribution, worship of the Twelve is, for the most part, limited to Eorzea.
- Is there a mythology about the Twelve that isn’t mentioned in-game? (ex. Holy books, manuscripts, rituals, etc.)
Answer: Yes, a great deal of mythology exists. Unfortunately, a lot remains unreleased. The storyline in 2.0 should reveal much more about the Twelve, but until then, I leave you with this Fun Fact: perhaps you have noticed, but in several of the dungeons in La Noscea you will find locations on your maps with names like "Llymlaen's Folly" or "Llymlaen's Trial." These are, in fact, sacred sites for the followers of the Navigator--each representing one of the 12 chapters in the tale of Llymlaen's Ascent. As part of their worship, followers risk their lives to perform yearly pilgrimages, visiting all twelve sites in the order they appear in the tale.
The chapters (in order) are as follows:
Llymlaen's Folly
Llymlaen's Flight
Llymlaen's Tempest
Llymlaen's Clarity
Llymlaen's Resolve
Llymlaen's Bearing
Llymlaen's Trial
Llymlaen's Encounter
Llymlaen's Stand
Llymlaen's Triumph
Llymlaen's Oath
Llymlaen's Ascent
- Can you expand on the history and origins of races?
Answer: The lore is there, but it contains far too much information to reveal here on a forum post. However, I 100% understand your desire to learn more about the backgrounds and cultures of the Five Races, and have personally pushed the lore team into looking into some way we cannot get more of that info into the game and up on the Lodestone. In the meantime, (if you haven't already) you can check out a few of the lore posts in the Localization forums, such as this one on Roegadyn names.
- Does Garlean technology have civic/public use outside of the military in Garlemald?
Answer: Absolutely. Magitek is the foundation of their civilization and the main reason behind their quick rise to power. Though most of the technology is developed by and for the military, many of the inventions are reworked for civic/public use. Further information on the Garlean Empire will be released from version 2.0, as their presence in Eorzea will become ever more prevalent in the coming months.
- Charging an additional $3 per character slot is absolutely brutal to many role-players who enjoy playing the role of more than one character. Are there any plans to alleviate this additional fee at all with version 2.0 and beyond?
Answer: I'm guessing that Bahyone will redirect you on this one.
I hope that helps!
I will now worship Fernehalwes.
Thank you so very much for all that lore! We need more, always more!![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Color me impressed, this level of dev interactivity is something we only dreamed of in FF XI. After reading through all of Ferne's old posts, I can say it's very heartening to know there's someone who's both enthusiastic about the lore and actually accessible.
They mention in game a bit about how the Garleans locked down the city of Ala Mihgo and only let other Garleans go in and out. I can only hope they eventually make that city a hostile one in the game. Maybe make raids or what not. Would be pretty sick.
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