He said some people overreact by doing x things. There's certainly legitimate concerns about WHM but there's also a ton of hyperbole. It's been difficult to sort out the two (especially in that thread).
cerise leclaire
(bad omnicrafter & terrible astrologian)
Well this is the first time they've basically reworked the entire battle system, waited 3 weeks before launch to drop this delicious hot mess on us with very little time to correct any gear changes.
So yah
Theres a bit of extra rage this time round.
Myself personally dont mind ...because I'm a bard. And that's all i need to know.
Last edited by Merryl; 06-05-2017 at 06:46 AM.
Two things I would change is Cascade having a large AoE ground target that sucks all enemies in like Whirlpool and binds, makes life easier for tanks. Potentially.Fluid Aura become Cascade.
Cascade : Deal water damage with a potency of 200 to nearby enemies.
Additional Effect: Water damage over time with a potency of 60 for 12s.
MP Cost : 0
Cast Time : Instant
Cooldown : 2.5 sec
Range : 0y
Radius : 10y
Divine Bension become Stoneskin.
Stoneskin : Creates a barrier around self and all party members near you that absorbs damage totaling 15% of maximum HP.
MP Cost : 0
Cast Time : Instant
Cooldown : 2.5 sec
Range : 0y
Radius : 15y
As for Benson, I would give it single target but adds 1:1 Reflect up to the max amount the shield HP is.
Another idea is you have two gauges on the UI. Lily is for healing skills and Confession is for damage skills.
That's the difficult part, is some of these threads out there are basically asking the same thing and people are giving some good suggestions but these people who create these threads wanting to start a discussion get tons of pages but no one updating the front page so it can be consolidated. Not just on WHM that someone has seem to of done, but every job. SMN's a mess to track down, and now MCH feel the same need to yell..
There are concerns that are completely valid, then there's people reacting to the most minor things and some don't even deal with those details in the first place. Someone analyzes changes (say whm or smn..mch..brd..drk..oh pick one someone feels it's gods wrath upon them) and someone who doesn't even parse goes "Oh wow..a 8.30238402% decrease in X DPS that was already increased in patch 3.23 is being nerfed again? This is bad..guys? guys?! this is bad. I mean I can feel it when I don't hit as hard. In my heart..my soul I know I'm doing 100 less damage a hit and it hurts. I..I'm depressed. I want to cry, I can't sleep at night." Then they go crazy and stand on the street corner yelling the end is near.
What's bothersome is that there's no constructive way these are being done. The dev's aren't going to respond to " X job sucks! " or "SE, just doesn't..care"
They respond to things that are stated in a more calm manner, and with something to back it up. We get it here at work too, but there's very little that we will do with a request that goes "This is trash, fix it." compared to " These are the issues I have when I log in..." The first difference is one requires guessing while the other narrows things down.
When you implement anything, something will probably go belly up. I've yet to see a corporate wide change that doesn't upset or break something. People fail to see that.
On top of that the theory-crafting needs to be stated that it's just a theory. These other players are taking it as serious signs of crap hitting the fan. You are letting a person who isn't able to tell the difference and they're running with it. "It's not my fault" ..yes..in part it is. A person who starts to fire doesn't get to walk away, they need to help contain it.
Plus these really good threads or posts are lost in translation. These thread starters are not updating their post. There's one now about talking about WHM changes, well half way down the page they say "I like those" ...yet nothing is updated on their first post. If you want to help and you make a thread, keep up with it and update it.
Then you have these "hard-core" / "I've played X MMO's over X years. I ran a forum!" who make 8 posts and don't know how to use the edit button or when they do they don't go back and consolidate their crap.
I come to these forums and reddit to find new information I miss and you get great topics. Macros, useful tid-bits. It's frustrating that these things are still out there but they're covered up from the..so far at this moment 5 SCH threads that all could talk about the same thing, or the white mage ones that all talk about the same thing. There is that mega thread but what's going to stop someone from making a new one each day and more things falling through the cracks.
What Reiryuu is doing, that's time & effort. That's something Devs will respond to and has the best chance at change they see are needed. Not "Why I'll be quitting WHM; the once simple healer" salt threads.
Last edited by Leigaon; 06-05-2017 at 10:21 PM.
This about normal these days for western players of any mmo these days. People say they want change but when they get it they freak out before trying it. Sometimes it's justified sometimes not. Also, all the game is dying or doomed people like to rear their heads around expansions or major patches. Nothing new lately in the mmo world.This is the first expansion I've been on content for, in Heavensward I was still a ways away from being 50 or completing MSQ. I also wasn't on this board at the time.
I have to know - is the doom and gloom mentality always the thing to do in the weeks before an expansion? It's happening in the tank and DPS forums as well (though maybe not to the extent of us here) and I want to get an idea of how seriously to take it. There are thresds about unsubbing, even threads complaining about classes like AST that recieved pretty much exclusively buffs.
So are we always chicken little before an expansion or is Stormblood unique and I should actually be concerned? I swear I'm not trying to poke fun at anyone here, I'd just like to know the appropriate level of concern.
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