Quote Originally Posted by Vemoes View Post
I have m doubts about the combo requiring positioning or not...

The Patch notes say it's not required to get behind the enemy or whatever, but I (as a PGL) can't pull off Pummel>Concussive Blow>Simian Thrust without moving around... maybe there's another element at play that won't let me do that... but my guess is positioning DOES affect combos.
yeah you have to meet alll the requirements to actually pull of a combo, not just the extra effects, even for the begining ones, i do not know if this is an error or how its meant to be, but as of right now you have to meet all conditions to get a combo.

havent tried it in a party, but i will say, the classes that dont have positional requirements have an advantage even if it doesnt seem like it. because they will always be able to get their combos off, while other classes will miss due to mob movements, and lag to input/enemy position. I noticed for my lnc it was super easy to pull off a doomspike combo solo, whereas for pug i needed to move for the 3 hit combos. essentially making it more risky/more likely to fail.

However for monsters of about 4 or 5 levels higher, they will die in about two combos, so what i see happening, is people soloing monsters in groups a lot, especially with less aoe potential in the game. Links will happen, and i dont know if glad can hold hate on a lot of targets at once, so the natural solution is a couple melee break off and solo certain mobs then team up on whats left.

That said i think the link system shoudl expand to not just one species, but to certain enemy types that are symbiotic, this way you can have an interesting link battle with enemies that interact differently. Some warrior type mobs that hang out with casters or ranged types (other than beastmen who already have this mechanic)