Most of the success on burn parties comes from the marauders ability to both tank, gain massive amounts of hate, and dispatch enemies quickly with multi-hit weapon skills.

Most characters had their multi hit stuff nerfed or is midway in a combo for its tp use to be mitigated.

Party play has significantly changed with each update I don't think this one is going to be any different. I hope they adjust the linking rules cause those are way too flakey at the moment and i can see them getting really frustrating and dictating the success of a party. Maybe they'll leave them and stop most players from downing wolves and move on to safer options till they're comfortable with their party, or maybe the conj's new healing options and gld tanking options will make it viable, time will tell.

Sorry got off topic, my point being the effectiveness on combo's is also going to be impacted by everyones more defined roles which hopefully are more balanced now.