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  1. #11
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I think it's a little too early to start talking about theory vs reality. Since the skills are not in the game yet, this thread is all theory.
    (5)

  2. #12
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    not that I call running around to much. I make a list of PUG combo after read the patch, the only thing I have to do is :

    front -> side
    or
    rear->side

    I dont call this to much running neither confuse or a huge mess in the pt
    (1)

  3. #13
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I think it's a little too early to start talking about theory vs reality. Since the skills are not in the game yet, this thread is all theory.
    Of course we'll have to see these things in action... With consideration of server lagg, skill animations and such. Hopefully SE put a great effort into reducing these things, so we can actually use the combo system.
    (1)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  4. #14
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think the combos will mostly be relevant when it comes to soloing (not so much the ones that are position related) and for bosses, since they can actually last long enough in a party environment to not explode. Most parties I feel are still going to kind of run like burn parties and people will just be spamming abilities.

    I don't think the time between abilities for a combo will persist indefinitely. I think it was even pointed out in a translated post (don't have the source handy, sorry) that it would be something like 10 seconds before the next ability becomes invalid.

    I also don't believe battles will be much more fast paced than before since it was mentioned in the patch notes that TP gain will be slowed down to accommodate for TP not being expended from the combo moves.
    (0)

  5. #15
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Combos will come into play for proper strategy on boss/nm battles, I recall in certain mmo's you had to fight a dragon from the side, a certain boss from the rear for bonuses on your attacks and such.... Of course the tank always being at the helm for the frontal bonuses.
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    If they work like they do in legend of dragoon I'll love them.
    (0)

  7. #17
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Great points. Something else to consider. It seems we are in somewhat agreement that combos are intended for solo/NM battles, not so much EXP parties. However, as some of you have pointed out, TP gain will also be reduced. This suggests that EXP parties will be slowed down as a result of the introduction of combos, although, combos aren't intended/best suited for EXP party-play.
    (0)

  8. #18
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think they might be nice for XP'ing, at least 2-step combos. Moving around is easy enough and you're getting free Weaponskills. Of course when the party gets large enough that's no longer the case.
    (0)

  9. #19
    Player
    Llewelyn's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    Arcanist Lv 24
    Quote Originally Posted by Estellios View Post
    @Llewelyn: There's no action cost anymore and out-of-class abilities don't get combo bonuses.
    I meant the # of actions you can equip at a given level. I phrased that poorly. And if you can't get combo bonuses on out-of-class... then seriously... there's next to no reason to equip stuff from another class, with the exception of support abilities.

    How much do you want to bet that the first thing everyone equips will be cure/second wind/protect and so on? Until you get to a relatively high level, there's now a much more "optimal" build (at least for solo) than ever before.

    Obviously those skills were great before and that hasn't changed. But we have less flexibility now and so things that you might have used before instead of your class abilities are suddenly not worth it at all.

    Or at least... that's my impression. Fingers crossed - maybe I'm wrong.
    (1)

  10. #20
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Molly_Millions View Post
    I think it's a little too early to start talking about theory vs reality. Since the skills are not in the game yet, this thread is all theory.
    I actually kind of laughed when I saw this thread's title. It's more like...Combos - Theory vs. Theory.
    (4)

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