I think it's a little too early to start talking about theory vs reality. Since the skills are not in the game yet, this thread is all theory.
I think it's a little too early to start talking about theory vs reality. Since the skills are not in the game yet, this thread is all theory.
not that I call running around to much. I make a list of PUG combo after read the patch, the only thing I have to do is :
front -> side
or
rear->side
I dont call this to much running neither confuse or a huge mess in the pt
Of course we'll have to see these things in action... With consideration of server lagg, skill animations and such. Hopefully SE put a great effort into reducing these things, so we can actually use the combo system.
I think the combos will mostly be relevant when it comes to soloing (not so much the ones that are position related) and for bosses, since they can actually last long enough in a party environment to not explode. Most parties I feel are still going to kind of run like burn parties and people will just be spamming abilities.
I don't think the time between abilities for a combo will persist indefinitely. I think it was even pointed out in a translated post (don't have the source handy, sorry) that it would be something like 10 seconds before the next ability becomes invalid.
I also don't believe battles will be much more fast paced than before since it was mentioned in the patch notes that TP gain will be slowed down to accommodate for TP not being expended from the combo moves.
Combos will come into play for proper strategy on boss/nm battles, I recall in certain mmo's you had to fight a dragon from the side, a certain boss from the rear for bonuses on your attacks and such.... Of course the tank always being at the helm for the frontal bonuses.
If they work like they do in legend of dragoon I'll love them.
Great points. Something else to consider. It seems we are in somewhat agreement that combos are intended for solo/NM battles, not so much EXP parties. However, as some of you have pointed out, TP gain will also be reduced. This suggests that EXP parties will be slowed down as a result of the introduction of combos, although, combos aren't intended/best suited for EXP party-play.
I think they might be nice for XP'ing, at least 2-step combos. Moving around is easy enough and you're getting free Weaponskills. Of course when the party gets large enough that's no longer the case.
I meant the # of actions you can equip at a given level. I phrased that poorly. And if you can't get combo bonuses on out-of-class... then seriously... there's next to no reason to equip stuff from another class, with the exception of support abilities.
How much do you want to bet that the first thing everyone equips will be cure/second wind/protect and so on? Until you get to a relatively high level, there's now a much more "optimal" build (at least for solo) than ever before.
Obviously those skills were great before and that hasn't changed. But we have less flexibility now and so things that you might have used before instead of your class abilities are suddenly not worth it at all.
Or at least... that's my impression. Fingers crossed - maybe I'm wrong.
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