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  1. #1
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60

    when will another class get piercing debuff

    monk has their own buff, every slash dps class has their own buff, a tank class has slash buff etc.

    but only dragoon has piercing debuff.

    players in this community challenged me to play bard and i did not like it just like i told them i would not but the rarity of having a dragoon in party made bard a particularly unenjoyable class to play as you are missing like 20% of your dps if you do not have one

    i think either pld or drk (maybe mnk) should get piercing debuff.
    (1)

  2. #2
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I don't think a Piercing Debuff is much of a concern for BRD and MCH when they have their free-roaming mobility back due to the removal of cast times.

    Also, BRD and MCH are not roles that you should use if you want raw damage output, piercing or no piercing debuff.
    (3)
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    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  3. #3
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    I don't think a Piercing Debuff is much of a concern for BRD and MCH when they have their free-roaming mobility back due to the removal of cast times.

    Also, BRD and MCH are not roles that you should use if you want raw damage output, piercing or no piercing debuff.
    That doesn't matter, because you still want a BRD or MCH for TP/Mana regen purposes, and the fact remains that if a DRG isn't present then that BRD/MCH you need anyway will be doing significantly less damage.

    This is actually a serious party synergy issue, and it's surprising that it STILL hasn't been addressed.
    (3)

  4. #4
    Player
    Kaeoni's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    97
    Character
    Ein Sakuragi
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Quote Originally Posted by LegoTechnic View Post
    That doesn't matter, because you still want a BRD or MCH for TP/Mana regen purposes, and the fact remains that if a DRG isn't present then that BRD/MCH you need anyway will be doing significantly less damage.

    This is actually a serious party synergy issue, and it's surprising that it STILL hasn't been addressed.

    We're talking about one specific synergy that exists. If a Pld or a Drk don't get a Ninja. Does this mean Smn, Blm, Mch, Mnk, Sam (does Sam? idk), Rdm (does Rdm? jesus the possibilities are endless!) should get a Slashing resistance debuff? Or maybe those tanks should get their own instead/as well?

    We can go around in circles with this, with a lot of other types of synergies that exist. But the only type of resistance down I have a problem with is Monks since no one else benefits from Dragon kick. At least some other classes benefit from Dragoons piercing. currently there's no point in even saying it's a blunt resistance down debuff, it might as well be a "10% Fistycuff only buff ". I like how that rhymed...
    Not everyone needs to apply it to help everyone else out. If that's how we built classes, so every class synergizes with every class, then that buff entirely loses it's meaning and might as well become a passive 10% dmg increase trait. Not only that, you take away individuality from classes, Something this game really needs right now. I like that uniqueness.
    I mean we do have buffs like those, They're called Trick Attack, Battle Litany, ect ect. Huge spike dmg increases that boost everyone for a short period of time.

    But if we don't land a Ninja in our group, does it mean everyone else should be able to Trick Attack to make up for it? Currently Foe's requiem buffs Magic damage, so when a bard shows up, i'm sure blm's and smn's get a grin larger than the Grinch on Christmas day. But does that mean every other class needs Foe's Requiem or at least something similar? Because that's a static 10% Dmg loss for them.

    I see what you're asking for but it's more rational to ask for another class to synergize with monks blunt resistance down, even if that said class doesn't get the ability to put up a blunt debuff themselves. I'd actually prefer it that way while offering other forms of party utility so when paired up with monk they become a power couple at the high-school prom. Oddly enough, that's what Dragoon and Bard have in spades.

    Think of it as a type of utility that Dragoon offers, because it is. it makes those ranged support classes hit harder, and in turn they offer you limitless TP, and MP for your mages. Myself, I'd say that's pretty badass.
    (2)
    Last edited by Kaeoni; 06-04-2017 at 07:57 AM.
    Never take things too seriously. It's seriously not worth it.

  5. #5
    Player
    MagicJohnson's Avatar
    Join Date
    Sep 2013
    Posts
    58
    Character
    Jin Torama
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kaeoni View Post
    We're talking about one specific synergy that exists. If a Pld or a Drk don't get a Ninja. Does this mean Smn, Blm, Mch, Mnk, Sam (does Sam? idk), Rdm (does Rdm? jesus the possibilities are endless!) should get a Slashing resistance debuff? Or maybe those tanks should get their own instead/as well?

    We can go around in circles with this, with a lot of other types of synergies that exist. But the only type of resistance down I have a problem with is Monks since no one else benefits from Dragon kick. At least some other classes benefit from Dragoons piercing. currently there's no point in even saying it's a blunt resistance down debuff, it might as well be a "10% Fistycuff only buff ". I like how that rhymed...
    Not everyone needs to apply it to help everyone else out. If that's how we built classes, so every class synergizes with every class, then that buff entirely loses it's meaning and might as well become a passive 10% dmg increase trait. Not only that, you take away individuality from classes, Something this game really needs right now. I like that uniqueness.
    I mean we do have buffs like those, They're called Trick Attack, Battle Litany, ect ect. Huge spike dmg increases that boost everyone for a short period of time.

    But if we don't land a Ninja in our group, does it mean everyone else should be able to Trick Attack to make up for it? Currently Foe's requiem buffs Magic damage, so when a bard shows up, i'm sure blm's and smn's get a grin larger than the Grinch on Christmas day. But does that mean every other class needs Foe's Requiem or at least something similar? Because that's a static 10% Dmg loss for them.

    I see what you're asking for but it's more rational to ask for another class to synergize with monks blunt resistance down, even if that said class doesn't get the ability to put up a blunt debuff themselves. I'd actually prefer it that way while offering other forms of party utility so when paired up with monk they become a power couple at the high-school prom. Oddly enough, that's what Dragoon and Bard have in spades.

    Think of it as a type of utility that Dragoon offers, because it is. it makes those ranged support classes hit harder, and in turn they offer you limitless TP, and MP for your mages. Myself, I'd say that's pretty badass.
    This isn't an issue of "identity". That's not the point that's being discussed here. The whole problem with piercing resistance is that only one job can apply it, while 2 other jobs benefit from it. The problem is that said jobs are MCH and BRD, both of which are almost mandatory for raid progression (due to their MP regen). And any raid leader with half a brain will be able to see that DRG needs to be there in order to maximize DPS. This leads to a lack of variety in terms of party composition, because most groups will want a BRD/MCH + DRG combo.

    You're grasping at straws by saying that "if we don't land a Ninja in our group, does it mean everyone else should be able to Trick Attack to make up for it?". It's not about making the jobs all the same, but why do we have such liberty when it comes down to slashing resistance if there are only 4 jobs that use it? I mean out of the 4 jobs that deal slashing damage 3 of them can apply a slashing debuff. But out of the 3 classes that deal piercing damage only one applies a debuff. Even before SAM skills were revealed we had 3 jobs that dealt slashing damage and 2 that applied the debuff. Why can't they give RDM some sort of piercing debuff with his rapier? Or anyone else for that matter.

    I've been waiting to play SAM for so long in this game, but it seems I won't be able to raid with it. I mained DRG all of Heavensward, and knowing that my current job will be mandatory for raids due to it's unique synergy pisses me off. Because it will make it even harder to play what I actually want to play. It'll make looking for a group even more of a hassle, because 2 out of the 4 DPS slots will be used by DRG + BRD/MCH, and since SAM isn't getting virtually any utility whatsoever (except for a redundant slashing debuff *yay*, I'll just end up becoming a hindrance to my group, so I'm just better off staying as DRG.
    (2)

  6. #6
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by LegoTechnic View Post
    That doesn't matter, because you still want a BRD or MCH for TP/Mana regen purposes, and the fact remains that if a DRG isn't present then that BRD/MCH you need anyway will be doing significantly less damage.
    That's not going to be super emphasized anymore with Goad and Mana Transfer now being in the cross roles.
    (1)

  7. #7
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RokkuEkkusu View Post
    I don't think a Piercing Debuff is much of a concern for BRD and MCH
    playing bard and missing 20% of your damage because you're always paired with ranged dps in their higher priority queues is ridiculous when you look at how many slash classes have buff and monk basically has their own personal buff.

    it is literally one of the most unappealing things about playing bard

    We're talking about one specific synergy that exists.
    thats a whole lot of talkin to say a whole lot of nothin

    its simple

    if you have a bard, and you will have a bard, you have to have a dragoon in your party. if you don't, you're throwing like 4-7%~ of your raid's dedicated damage out the window. That's for just 1 bard or machinist. if you don't have trick attack, its whatever. it's a lil ass 10s vuln debuff every 60s. piercing debuff is just as powerful and something that should have >90% uptime. not really comparable.
    (0)
    Last edited by Delorean; 06-04-2017 at 01:00 PM.

  8. #8
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Where'd you get 20% from? Multiplicative scaling?

    Anyways, they've nerfed piercing from 10% to 5% to combat the possibility of ranged physical dps stacking again.

    It'll still be a problem but it'll be less of a problem now.
    (0)

  9. #9
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    i usually do about 1600 dps but reach around 1900 with it

    Anyways, they've nerfed piercing from 10% to 5% to combat the possibility of ranged physical dps stacking again.
    they have or are going to? because it doesn't feel like 5%
    (0)

  10. #10
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Going into 4.0, it's gonna be brought down to 5% from it's current value. It's most likely multiplicative scaling causing that 300 DPS discrepancy. Buff stacking pretty much gives you extra damage since its ((Gauss Barrel * Raging Strikes) * piercing debuff) instead of ((Gauss Barrel + Raging strikes) + piercing debuff).
    (0)

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