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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Voltyblast View Post
    I think a PTR would be useful, especially to avoid big failures like Diadem and the insane difficulty spikes we had in A3S (if I'm correct). Those are things that with a PTR they could've been resolved.

    Without it, expect more unbalanced and unfinished content in the future, just like Diadem and to a certain degree LoV, aquapolis and PotD.
    That's not what PTRs are for. They are for bug testing, which can arguably be done in Early Access. What you're talking about is having creative input on what the developer team is making.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by JunseiKei View Post
    That's not what PTRs are for. They are for bug testing, which can arguably be done in Early Access. What you're talking about is having creative input on what the developer team is making.
    No, PTRs are not only for bug testing but player feedback on content. If your testers are all saying "X isn't really working/isn't enjoyable for Y reasons/could really use Z/etc" then that can be taken into account for changes prior to release.
    (0)

  3. #3
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Naunet View Post
    No, PTRs are not only for bug testing but player feedback on content. If your testers are all saying "X isn't really working/isn't enjoyable for Y reasons/could really use Z/etc" then that can be taken into account for changes prior to release.
    It's likely that unless we get enough people on the test servers, it'd only end up as as bug testing server. It's in a company's best interest to not change balance unless either A) Enough of various skill levels test it, or B) It's very clearly so bad that it's impossible to miss with a small pool.

    The issue with PTR's is that there's not enough people. And because there aren't enough people, the skill levels of players in it are too crazy to use.
    (0)

  4. #4
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by JunseiKei View Post
    That's not what PTRs are for. They are for bug testing, which can arguably be done in Early Access. What you're talking about is having creative input on what the developer team is making.
    No that's a thing some developers do with their PTRs, they invite top raiding guilds and the like to them so that they can test the balance of the instances and class changes.
    (0)