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  1. #11
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jeycht View Post
    Not public but some people have test it. They probably have some informations from that, to see how people have react, number, blabla.
    From how I've come to understand it, it's mostly devs testing it and then having a VERY minor number of players beta test it under incredibly strict circumstances. The end result is situations which result in massive backlash among the playerbase (i.e. 4.0 White Mage information) as well as elements which have been proven by players checking the numbers to show a lack of overall testing (i.e. Wanderer's Minuet/Gauss Barrel on Heavensward launch).

    Why is there no PTS? Part of me thinks there might be something against showing incomplete products, either cultural or something more business-oriented. The primary reason is I think from a more an anti-spoiler mindset; a desire for players to explore the vast realms created within the game free of any real knowledge beforehand, but just enough to keep that hype drip going. Although it's a worthwhile mentality for something like XV or any single-player or small-group game, it's not exactly a realistic mentality when it's something like the ever-changing world of an MMORPG.

    WoW actually gave a really good solution to this with its level boost system. Single-player trial/tutorial which would show players the inner workings of whatever they're playing, ending with a transition into the start of the current expansion. Applying it to FFXIV would allow not only the means of allowing players to test a job in an environment free of anything related to any of the stories in the game, but it would also give that Jump Potion a better reason to be a thing.
    (1)

  2. #12
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Stress testing servers would be better than PTRs. This isn't Blizzard that will nerf and buff something just because someone sneezed. Honestly, the team already has in mind how the classes are supposed to work. We see "balances" when the playerbase fails to meet the performance needed to play the class well (3.0 and AST). Very few classes get any balances, just tweeks (like BRD and making Minuet instant, but with a cooldown when it was originally a stance that took 3 seconds to cast like it was a song). They fixed the Raw Intuition bug pretty quickly.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #13
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Yes, yes it is. It's players that figure out things that the dev miss and notice certain classes being over or under powered and making efforts to fix them.

    On Blizzard's test server for WoW they allow players to test everything coming up, ALL the content, all the raids and dungeons, and allow players to use the numbers and gear to help the devs balance things, there's spoilers and all of the surprises are removed ahead of time. Know what? That's the way I prefer it, believe it or not I actually hate surprises. Especially when it comes to things like new abilities and numbers, I want to know EVERY change, EVERY number, EVERY mechanic, and all of that ahead of time so I know what to expect.

    The devs need to stop being so restrictive and just let players in to test the content and use parsers to determine where things are messed up or don't work right. It's definitely a lesson they need to learn from Blizzard. If you don't want to be spoiled, fine, don't go on the PTR and don't read the posts about it on the forums. Keep yourself away from any sort of information you don't want, but for the rest of us? I say the devs should let us in to see what's up.
    (2)

  4. #14
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by JunseiKei View Post
    Honestly, the team already has in mind how the classes are supposed to work. We see "balances" when the playerbase fails to meet the performance needed to play the class well (3.0 and AST). Very few classes get any balances, just tweeks (like BRD and making Minuet instant, but with a cooldown when it was originally a stance that took 3 seconds to cast like it was a song). They fixed the Raw Intuition bug pretty quickly.
    They also fixed Minuet and Gauss Barrel quickly too after theorycrafters figured out that both of those buffs were actually DPS losses right after launch due to a failure in factoring in the loss of auto-attack damage.

    That's exactly why we need at least more open testing of job-based content. They can explain the overall goal for how each job is supposed to work, but only players can really show how that job works in practical application.
    (9)

  5. #15
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Khalithar View Post
    Yes, yes it is. It's players that figure out things that the dev miss and notice certain classes being over or under powered and making efforts to fix them.

    On Blizzard's test server for WoW they allow players to test everything coming up, ALL the content, all the raids and dungeons, and allow players to use the numbers and gear to help the devs balance things, there's spoilers and all of the surprises are removed ahead of time. Know what? That's the way I prefer it, believe it or not I actually hate surprises. Especially when it comes to things like new abilities and numbers, I want to know EVERY change, EVERY number, EVERY mechanic, and all of that ahead of time so I know what to expect.

    The devs need to stop being so restrictive and just let players in to test the content and use parsers to determine where things are messed up or don't work right. It's definitely a lesson they need to learn from Blizzard. If you don't want to be spoiled, fine, don't go on the PTR and don't read the posts about it on the forums. Keep yourself away from any sort of information you don't want, but for the rest of us? I say the devs should let us in to see what's up.
    That would kill all the fun for people like me and would mean you'd have to utterly disconnect yourself from anyone and everyone you know that went into PTR and wanted to talk about it. That's the just the tip of the iceberg on that, but I'll just boil it down to a difference of bias between us and people like us.

    Quote Originally Posted by Kazrah View Post
    They also fixed Minuet and Gauss Barrel quickly too after theorycrafters figured out that both of those buffs were actually DPS losses right after launch due to a failure in factoring in the loss of auto-attack damage.

    That's exactly why we need at least more open testing of job-based content. They can explain the overall goal for how each job is supposed to work, but only players can really show how that job works in practical application.
    *Rubs chin.*

    From when I was playing then and what I understood that it was known that stance dancing was required on BRD and MCH and not meant to be a set and forget mechanic. However, this made both classes largely undesirable so they tweaked it to be more appealing. Hence why I stated, also, Minuet being used like a song, but having no cooldown to having a cooldown, but can instantly switch back into it.

    Literally, Yoshida's post was:
    -We know the damage while in Minuet is not comparable to when you are not in Minuet;
    -It's hard to feel like you're getting a positive return switching in and out of Minuet, especially when you keep your mobility outside of it;
    -That switching, overall, was just hard to use.

    Nowhere in the post did it imply that it was a bug or a bad judgement, only that it made players feel it was more work for what felt like little gain.

    I actually find it amusing that 4.0 seems to be re-visiting the idea they had behind BRD being a stance dancer with the song gauge.
    (1)
    Last edited by JunseiKei; 06-04-2017 at 05:05 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  6. #16
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Edewen View Post
    They don't do it because of the shit show it causes.

    Story is a big thing with this game. Ive seen fcs break apart because of people who rushed to lvl and spoil the end of HW story. People are assholes and this is their game. They take pride in it as they should and dont need some asshat without any accountability ruining it for others before it is live. Same reason there was a strict NDA for beta.
    But they wouldn't have to give full access. They could give level 70 jobs, with the MSQ disabled/completed and also disable any trials/dungeons that would reveal too many spoilers.
    (2)

  7. #17
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    What i dont understand is why introduce a confusing set of stance dancing on one class while removing the stance dance from another? namely bard having to and removing it from healers. Understand who can
    (0)

  8. #18
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    No, the only difference would have been when the HW job changes would have come instead of how they would change a job, consider that those changes were handed in response to player reactions to the classes and having a PTR wouldn't have changed those at all imho.
    I mean no offense but the forum was sure that AST needed a +30% healing buff when it come out so forgive if I'm very sceptic about all of this
    (2)

  9. #19
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I agree that a PTR is and always has been sorely needed. Developers are simply not enough to properly test gameplay changes and features. The sheer number of testers means bugs that would otherwise fall through the cracks would get noticed and reported, and we would not have to suffer through a patch or more of a dysfunctional class adjustment, as those can be headed off with proper feedback from a PTR.
    (1)

  10. #20
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Yes a PTR is needed. There are so many things they have released which makes me wonder "why did you do that?" After seeing WHM I believe it is really needed badly. Just lock out story quests and make a test dungeon with level 70 mobs and allow people to pick the job they want to test. This way you can actually get player feedback instead of this internal testing which personally from what I have seen is not the best.

    So many small simple issues could have been avoided if there was a PTR server.
    (6)

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