That's not what PTRs are for. They are for bug testing, which can arguably be done in Early Access. What you're talking about is having creative input on what the developer team is making.I think a PTR would be useful, especially to avoid big failures like Diadem and the insane difficulty spikes we had in A3S (if I'm correct). Those are things that with a PTR they could've been resolved.
Without it, expect more unbalanced and unfinished content in the future, just like Diadem and to a certain degree LoV, aquapolis and PotD.
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