Maybe they'll change NIN into like Genji from overwatch, a shuriken-throwing ranged physical, that would even out the numbers <_<

Maybe they'll change NIN into like Genji from overwatch, a shuriken-throwing ranged physical, that would even out the numbers <_<

Yeah,in the end we will have 4 melee dps,but what? we are not talking about number balance,but new things to play for roles who got nothing new until now?
Or do you suggest for the sake of number balance, to square enix to add only 1 new job next expansion,a physical ranged?(but in that case don't cry if you still don't have new tank^^)
Last edited by Lokranas; 06-06-2017 at 07:49 AM.



Could not agree more to this. IF .. and i really mean IF this addon fails to deliver because of predictions based on Heavensward wich had very different circumstances, (New jobs were 20 levels away from ne contenct and underpowered, the new ones are only 10 levels away and now we have Palace of the Dead for easy leveling to 60) this will stay with the Game forever. We all know how fast bad news spread since people are just waiting for them. I WANT this Game to stay successfull for a long time...
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missing roles?(english is not my main language so sorry)
To take your exemple:
But the chicken and beef guys got new things 2 years agos,and fish dude got nothing,and feeled f*** himself?
You seem to forget that heavensward added 1 tank,1 healer,and 1 ranged physical dps.
Physical dps and casters got nothing.
With this expansion they added the missings roles (physical dps and caster) so,now that all jobs are done,maybe next expansion you could see a new tank added
I agree that yoshi chosed his words poorly ,but it don't mean they will not add tank/healers in future expansions.
They took away PGL tanks, CNJ caster DPS, and THM healers in 1.0 (-1tank, -1caster, -1healer) (I also dont count sentinel as a class really)
Then they added a healer and caster wtih ACN. (-1tank, neutral on caster/healer)
Then they added a melee. (-1tank, +1melee)
Then they added tank, healer, ranger (+1healer, +1melee, +1ranger)
so technically they will be up 2 melee, a caster, ranger, and healer. (by the logic of "who's turn it should be")
Or simplified as -1tank, +1melee.
(not that SAM and RDM arent great DPS adds the game needed, just that this is how the logic worked out.)
EDIT: also, I personally dont think we should separate DPS based on their playstyles in this manner, when deciding which roles to add.
I agree they are different, and people will want to stick to certain playstyles, such as ranged w/o casts, ranged with casts, pet job, melee job, quick, slow, dots, non dots, burst, sustain, etc.
but why are we doing this only to DPS?
We dont have non caster ranged healers.
We dont have melee healers.
We dont have Caster tanks
We dont have ranged tanks.
And we dont have DoT tanks.
So on, and so forth.
(Trust me, im still waiting for my melee healer, and my friend is dieing to play a caster tank in an MMO for once.)
So its a bit unfair to claim its the DPS who are missing out, and not the other roles by this logic.
Either we add a new job based on its role, or we add a job based on its missing playstyle. (regardless of role)
Not this vague biased version.
Last edited by Claire_Pendragon; 06-06-2017 at 08:20 AM.
CLAIRE PENDRAGON




The distinction might mean something if dungeon queues called for a tank, a healer, a melee, a ranged and a caster. But they don't.
Doesn't Feast do that on some level? One tank, one healer, one melee, one ranged (either physical ranged or caster) all for the sake of a relatively even playing field.....or some nonsense like that.
Although I don't think it should be done for dungeons, it's possible that they could do it knowing that they have the tech to limit group entry the same way they do it with Feast.


You know, they just might do that. Duty content that requires 1 tank, 1 healer, 1 ranged and 1 melee. Maybe more/all duties in V4.0 will be 8-man content.inb4 "You can't separate DPS into categories of DPS!"
Sorry love, XIV itself already did. Look at the revamped character window and role skills, separated into "Tank", "Healer", "Melee", "Ranged", and "Caster".
We got a Tank, Healer, and Ranged in 3.0. Getting a Melee and Caster evens it all out for 4.0.
EDIT: This wasn't a response to the quote, just a good quote to use to spring into my post.
The easiest fix, and I say this as oversimplification, instead of having the player pick a role, and then pick what to play, reverse it. Pick the duty, and whatever role you have has the lowest queue, highlight that as #1 recommendation, and whatever role you are currently in highlight the current queue time. Literately give the player the opportunity to switch, or queue multiple roles before committing to the queue time. Except for the Duty Roulette, (which is basically "give me whatever".) Part of this obviously exists because the system goes "Tank needed" or "Healer needed" when looking at the roulette.
u
Are you for real? Didnt see thst the in need for this dungeon are dps.no one did fates after 51 for exp in hw.there will be no gopod exp in potd from 60 to 70 in 4.0 at last.
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