I've been thinking about this lately, and I really cannot justify a whole 10 levels any longer. Other longer-lasting MMOs have also reduced down to 5 levels, but it appears to be good reason: there's just too much extra junk to get through to level to cap.

And I think this is half of the problem of our "jump potion" problem -- we bombard ourselves with unnecessary fetch quests to help level our MSQ and there's no reason for it. By increasing the amount of XP needed per those 5 levels, and putting more focus on leveling, they can double the XP as needed when leveling becomes a burden.

Thoughts?