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  1. #11
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by MiniPrinny View Post
    Sentinel is still stronger than both Vengeance and Shadow Wall [...] and do I even have to mention how disgusting Hallowed Ground is when compared to Holmgang and Living Dead?
    To this point, I always felt the shorter CD on Vengeance made it superior or at least equal to Sentinel, though I agree that Shadow Wall is clearly substantially weaker that either of them. I feel similarly about the three invincibility skills.

    Likewise, DRK really is the odd one out for mitigation in general. They lack the burst self-healing that WAR and PLD have as well. I've felt that DRK was poorly designed since 3.0 and PLD's woes in raids had largely to do with SE making them hit very weak and including a lot of magic to accommodate their flawed new tank. For example, the tank damage in A4S actually hit basically the same as T13 normal and was all magic. In dungeons and in DPS, PLD suffered it's own obvious design flaws, but that's another story.
    (5)
    Last edited by eagledorf; 06-04-2017 at 08:46 AM.
    http://bit.do/PLD_A4S

  2. #12
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Potencies need to go up if we are losing all of our procs as well as Scourge. If anything bumping Bloodspiller to 600 w/DA no grit would be a start. Coupled with making Blackest night's effect work without shield breaking would at least make them bearable. The extra 5% on darkside is nice but somethings off about the damage formula. At level 70 i've seen people at the media tour hit for 4.8k on Bloodspiller... I can do nearly that with current Carve n Spit..
    (1)

  3. #13
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ixon View Post
    -Give all the potency values for Bloodspiller +50. This will make it a definite gain for using Blackest Night where as right now its iffy.
    Maybe that is the point. They don't want you using Blackest Night as a dps increase, that is what Dark Arts is for. The 50 Blood Gauge is so that properly spending 2400 mp on BN is not a complete loss of dps.
    (3)

  4. #14
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Maybe that is the point. They don't want you using Blackest Night as a dps increase, that is what Dark Arts is for. The 50 Blood Gauge is so that properly spending 2400 mp on BN is not a complete loss of dps.
    If they don't want it to be a dps increase, why even have it in there at all? Even still theres a chance the proc wont go off if the shield breaks so???? Whats the point of it if it can still be a net loss.
    (1)

  5. #15
    Player
    Spune's Avatar
    Join Date
    Oct 2014
    Location
    Exodus
    Posts
    7
    Character
    Azula Skye
    World
    Exodus
    Main Class
    Gunbreaker Lv 80
    I think they need to give us scourge back even if it had the be the finish of our 3rd combo. The dps loss there is huge.

    I am going to miss the 3rd combo a lot, I like drk because it was busy and you always had something to do between gcds. If I had wanted to not be busy I would have played pld in 3.x. Why they would take away our 3rd combo when they just finished giving our to old last expac is astonishing to me. 2.x pld wasn't fun in arr and it's definitely not going to be fun in the formerly busy tank class.
    (2)
    Last edited by Spune; 06-04-2017 at 05:54 AM.

  6. #16
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Deathshiro View Post
    If they don't want it to be a dps increase, why even have it in there at all?
    It is a tool to protect yourself and other party members as part of your role as tank. Far to many players playing tanks right now have forgotten that they are tanks and not dps.

    Even still theres a chance the proc wont go off if the shield breaks so???? Whats the point of it if it can still be a net loss.
    The seems to be a lot of conflicting information on how the shield gives Blood gauge.

    Looking at it from the perspective of it being something to protect other with I suspect it gives the 50 points when it breaks from absorbing damage rather than when it reduces a hit to 0.
    Quote Originally Posted by Spune View Post
    I think they need to give us scourge back even if it had the be the finish of our 3rd combo. The dps loss there is huge.
    Soul Eater has been increased to have the same potency as Delirium once had. So their has been no potency lost when not comboing into a normal SE rather than Delirium.

    I am going to miss the 3rd combo a lot, I like drk because it was busy and you always had something to do between gcds. If I had wanted to not be busy I would have played pld in 3.x. Why they would take away our 3rd combo when they just finished giving our to old last expac is astonishing to me. 2.x pld wasn't fun in arr and it's definitely not going to be fun in the formerly busy tank class.
    They took away Delirium because they were removing the -10% damage dealt debuffs from the tank combos and their was no real need for 3 combo enders considering that SE and DA+SE could both be considered different enders.

    Dark Knight is still going to be very busy as it will still be interweaving a lot of oGCDs.
    (0)

  7. #17
    Player
    Decederes's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Skaige Sanoske
    World
    Hyperion
    Main Class
    Culinarian Lv 60
    All of these issues coming out the last few days through theorycrafting and basic mathematics... why is there not more being done by SE to examine these jobs before launch like they are WHM? WAR having -access- to some CD's, albeit in a different stance, is still better than DRK's lack of CD's. BN, I am still sacking MP for a CD... and if it's true that the 50 blood doesn't proc unless the shield is used up then that could be 2400 MP wasted if poorly timed. WAR also gets their 6 fell cleaves...so I highly doubt their burst will suffer. Doesn't matter if we DA > SS > DA > SE or DA SE 2 combos in a row. It's the same potency, and you still need to babysit your MP.

    A lot of damage calculations going around now with all of DRKs abilities, and it all just seems lazy. PLD basically does everything now. WAR lost some self healing, right? So does PLD now do everything better? Mitigate, self heal, magic damage, and physical damage? They had two years to figure it out and it still sucks.
    (4)

  8. #18
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Decederes View Post
    All of these issues coming out the last few days through theorycrafting and basic mathematics...
    That is the key word. Everyone's complaints and fears are built around theory rather than actual testing.
    (1)

  9. #19
    Player
    Decederes's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Skaige Sanoske
    World
    Hyperion
    Main Class
    Culinarian Lv 60
    Theorycrafting doesn't mean it can't be true. If people are providing mathematical evidence regarding rotation potency, until shown to be untrue, I have to side with it.

    We've seen the potency, DRKs rotation is braindead...1 combo. Only thing we're not sure on right now is whether or not 50 blood generates from BN in general, after you take some dmg, or only if the shield is used up. Since Q is just a trash pull move, BN is meh regardless, BS is not as potent over all as Scourge and is a GCD...research by others is showing our dps goes down. PLD's is going way up. All this does is shift the ideal comp from WAR/DRK to PLD+WAR/DRK. They didn't balance at all. They just put a different tank in the spotlight. If you're going to make PLD the DPS king fine... I play all 3 tank jobs...but don't give them the most Mitigation, Self Healing, Group Mitigation, -and- the top DPS on top of it. It's not balanced, and it's going to create the same problems with DRK and WAR that PLD has had.
    (3)

  10. #20
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Decederes View Post
    Theorycrafting doesn't mean it can't be true. If people are providing mathematical evidence regarding rotation potency, until shown to be untrue, I have to side with it. p
    I can't side with it due to the information used being known as out of date, incomplete and mistranslated.
    (2)

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