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  1. #1
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Also, I see a lot of people saying the goal was to dumb down the combat, but adding another resource seems kind of contrary to that goal. It seems like they removed a few oGCDs and a strong GCD (that were easy as hell to keep up anyway) and then added another resource layer on top of everything else and the net result may be the same level of complexity.
    (0)

  2. #2
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    My two cent for making DRK more viable:

    -Give all the potency values for Bloodspiller +50. This will make it a definite gain for using Blackest Night where as right now its iffy.
    -Delierium needs a slight potency increase to make it a absolute positive use of Blood Gauge.
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ixon View Post
    -Give all the potency values for Bloodspiller +50. This will make it a definite gain for using Blackest Night where as right now its iffy.
    Maybe that is the point. They don't want you using Blackest Night as a dps increase, that is what Dark Arts is for. The 50 Blood Gauge is so that properly spending 2400 mp on BN is not a complete loss of dps.
    (3)

  4. #4
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Maybe that is the point. They don't want you using Blackest Night as a dps increase, that is what Dark Arts is for. The 50 Blood Gauge is so that properly spending 2400 mp on BN is not a complete loss of dps.
    If they don't want it to be a dps increase, why even have it in there at all? Even still theres a chance the proc wont go off if the shield breaks so???? Whats the point of it if it can still be a net loss.
    (1)

  5. #5
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Potencies need to go up if we are losing all of our procs as well as Scourge. If anything bumping Bloodspiller to 600 w/DA no grit would be a start. Coupled with making Blackest night's effect work without shield breaking would at least make them bearable. The extra 5% on darkside is nice but somethings off about the damage formula. At level 70 i've seen people at the media tour hit for 4.8k on Bloodspiller... I can do nearly that with current Carve n Spit..
    (1)

  6. #6
    Player
    Spune's Avatar
    Join Date
    Oct 2014
    Location
    Exodus
    Posts
    7
    Character
    Azula Skye
    World
    Exodus
    Main Class
    Gunbreaker Lv 80
    I think they need to give us scourge back even if it had the be the finish of our 3rd combo. The dps loss there is huge.

    I am going to miss the 3rd combo a lot, I like drk because it was busy and you always had something to do between gcds. If I had wanted to not be busy I would have played pld in 3.x. Why they would take away our 3rd combo when they just finished giving our to old last expac is astonishing to me. 2.x pld wasn't fun in arr and it's definitely not going to be fun in the formerly busy tank class.
    (2)
    Last edited by Spune; 06-04-2017 at 05:54 AM.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Deathshiro View Post
    If they don't want it to be a dps increase, why even have it in there at all?
    It is a tool to protect yourself and other party members as part of your role as tank. Far to many players playing tanks right now have forgotten that they are tanks and not dps.

    Even still theres a chance the proc wont go off if the shield breaks so???? Whats the point of it if it can still be a net loss.
    The seems to be a lot of conflicting information on how the shield gives Blood gauge.

    Looking at it from the perspective of it being something to protect other with I suspect it gives the 50 points when it breaks from absorbing damage rather than when it reduces a hit to 0.
    Quote Originally Posted by Spune View Post
    I think they need to give us scourge back even if it had the be the finish of our 3rd combo. The dps loss there is huge.
    Soul Eater has been increased to have the same potency as Delirium once had. So their has been no potency lost when not comboing into a normal SE rather than Delirium.

    I am going to miss the 3rd combo a lot, I like drk because it was busy and you always had something to do between gcds. If I had wanted to not be busy I would have played pld in 3.x. Why they would take away our 3rd combo when they just finished giving our to old last expac is astonishing to me. 2.x pld wasn't fun in arr and it's definitely not going to be fun in the formerly busy tank class.
    They took away Delirium because they were removing the -10% damage dealt debuffs from the tank combos and their was no real need for 3 combo enders considering that SE and DA+SE could both be considered different enders.

    Dark Knight is still going to be very busy as it will still be interweaving a lot of oGCDs.
    (0)

  8. #8
    Player
    Spune's Avatar
    Join Date
    Oct 2014
    Location
    Exodus
    Posts
    7
    Character
    Azula Skye
    World
    Exodus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Soul Eater has been increased to have the same potency as Delirium once had. So their has been no potency lost when not comboing into a normal SE rather than Delirium.

    Dark Knight is still going to be very busy as it will still be interweaving a lot of oGCDs.
    I understand why they took Delirium away and I wasn't talking about it. I was talking about scourge. Adding scourge back into our rotation would do a tons to bring our dps back where it needs to be, and it could be used as a 3rd combo ender like goring blade for pld. (I'd prefer it back the way it was as a solo dot but I'm sure that would never happen)

    The Dark Passenger nerf was unwarranted and in my mind not a good idea. If the idea was to lower the skill cap of DRK nerfing and ability and making it only a DPS increase on multiple adds increases the cap.

    DRK might be busier as designed in SB but not as busy as it was and thats what I and a lot of DRK players liked. The other two tanks have nearly no oGCDS and I personally find that boring. DRK played like a DPS and was a lot of fun for that reason.
    (0)
    Last edited by Spune; 06-04-2017 at 11:46 PM. Reason: 100 char limit

  9. #9
    Player
    Decederes's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Skaige Sanoske
    World
    Hyperion
    Main Class
    Culinarian Lv 60
    All of these issues coming out the last few days through theorycrafting and basic mathematics... why is there not more being done by SE to examine these jobs before launch like they are WHM? WAR having -access- to some CD's, albeit in a different stance, is still better than DRK's lack of CD's. BN, I am still sacking MP for a CD... and if it's true that the 50 blood doesn't proc unless the shield is used up then that could be 2400 MP wasted if poorly timed. WAR also gets their 6 fell cleaves...so I highly doubt their burst will suffer. Doesn't matter if we DA > SS > DA > SE or DA SE 2 combos in a row. It's the same potency, and you still need to babysit your MP.

    A lot of damage calculations going around now with all of DRKs abilities, and it all just seems lazy. PLD basically does everything now. WAR lost some self healing, right? So does PLD now do everything better? Mitigate, self heal, magic damage, and physical damage? They had two years to figure it out and it still sucks.
    (4)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Decederes View Post
    All of these issues coming out the last few days through theorycrafting and basic mathematics...
    That is the key word. Everyone's complaints and fears are built around theory rather than actual testing.
    (1)

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