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  1. #1
    Player
    aleph_null's Avatar
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    Mar 2016
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    Character
    Aleph Alpha
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    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Yes, which is why SE is changing things so that tanking in dps stance is no longer going to be really possible.
    Well at least most of the raiders that I know are expecting the new tier to be similar to creator in difficulty level, so I highly doubt that. You also need to consider that the majority of "raiders" are still stuck in the MT/OT, MH/OT mentality, so the amount of mitigation they can achieve can be achieved by good raiders by coordinating tank swaps and healing cds. If you make it necessary for the good raiders to be in tank stance most of the time, the average raiders won't be able to clear the content, which will probably repeat the gordias-midas-creator cycle again.
    (1)

  2. #2
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by bswpayton View Post
    I highly doubt that tanks are gona stop tankin in ot stance it doesnt matter what se tries to do ha ,
    Some tanks will try, but are very likely to find out that they just do not have the enmity generation they used to.

    Tanks are losing about 10% of their AP from main stat at i270 this is going increase the gap between tank and dps AP by about 50% and the gap will continue to grow as tanks will not be getting Str from accessories and dps will be getting main stat from theirs.

    Berserk+Unchain pulls are also being nerfed due to berserk and the beast gauge change.

    Quote Originally Posted by aleph_null View Post
    Well at least most of the raiders that I know are expecting the new tier to be similar to creator in difficulty level, so I highly doubt that. You also need to consider that the majority of "raiders" are still stuck in the MT/OT, MH/OT mentality, so the amount of mitigation they can achieve can be achieved by good raiders by coordinating tank swaps and healing cds. If you make it necessary for the good raiders to be in tank stance most of the time, the average raiders won't be able to clear the content, which will probably repeat the gordias-midas-creator cycle again.
    Difficulty is different than enmity needs. The same level of difficulty/complexity as Creator doesn't mean anything if the tank can't hold enmity in DpS stance.
    (0)
    Last edited by Ultimatecalibur; 06-05-2017 at 08:29 AM.

  3. #3
    Player
    SargentToughie's Avatar
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    May 2014
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    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Some tanks will try, but are very likely to find out that they just do not have the enmity generation they used to.

    Tanks are losing about 10% of their AP from main stat at i270 this is going increase the gap between tank and dps AP by about 50% and the gap will continue to grow.
    An argument can be made that since every DPS now has Diversion for aggro management, and Ninja still has their entire toolkit, that tank DPS maximization is now a team wide effort... But we all know that's not going to happen. It's hard enough already to get BLMs to use Quelling even though it's literally a button press you use before the fight even starts.
    (3)

  4. #4
    Player
    bswpayton's Avatar
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    Sep 2016
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    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Some tanks will try, but are very likely to find out that they just do not have the enmity generation they used to.
    a fair amount of jobs got their damage nerfed monk being one , in a raid with coordination Im pretty sure tanks will continue to do as they do now, Also many dps are losing offesive buffs as well pretty much one per job with the exception of a few. In dungeons consider the wide vareity of players u get it will still be easy to tank in ot stance simply due to the fact that many dps do not know how to deal enough damage to warrent putting it on. I believe this is just SE effort to try and stop wats being going on but I highly doubt that its going to change the way people play.


    I recall while just lookin at the videos of each job in action while tanks dps looked pretty similar to how it does now. I also notice that many dps where dealing around the same amount of damage as they are now as well.
    (1)
    Last edited by bswpayton; 06-05-2017 at 08:47 AM.

  5. #5
    Player
    aleph_null's Avatar
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    Mar 2016
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    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Difficulty is different than enmity needs. The same level of difficulty/complexity as Creator doesn't mean anything if the tank can't hold enmity in DpS stance.
    With shirk and diversion I don't think we'll have too much problem with enmity, especially now that we can weave two butcher's block combo between eye combos. The only jobs that don't have enmity control are brd and mch. Of course if it's absolutely necessary to be in tank stance to hold aggro, we'll do it, like it or not. But the bigger the cost of swapping stance, the more valuable nin's utilities become. I wouldn't be surprised if drg/nin/mch/brd become the optimal composition again if that's the case.

    Quote Originally Posted by saber_alter View Post
    Because raw data is a bigger instrument of change than the vocal minority.

    A very small amount of people are actually part of this official forum, and while they do hear (for better or for worse) us it is more often than not taken with a grain of salt.

    however, if people stop playing a job all together; if the amount of people clearing endgame content with X job is much lower than projected expectations that is how you get a developer's attention. It is somewhat similar to shifting metas pvp based games. "x weapon/character/class is intrinsically superior to the majority", so the majority ends up using that exclusively.
    Yeah of course it'll be easier to notice once the damage has been done. We don't need to wait for a whole raid tier to see how some jobs could be better or worse than other jobs. I'm not saying war is broken or completely unviable, our concerns are relatively minor compared to whm's. In whm's case we can see that the lily system is broken (in a bad way) without even playing it.
    (2)
    Last edited by aleph_null; 06-05-2017 at 05:31 PM.

  6. #6
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by aleph_null View Post
    With shirk and diversion I don't think we'll have too much problem with enmity, especially now that we can weave two butcher's block combo between eye combos. The only jobs that don't have enmity control are brd and mch. Of course if it's absolutely necessary to be in tank stance to hold aggro, we'll do it, like it or not. But the bigger the cost of swapping stance, the more valuable nin's utilities become. I wouldn't be surprised if drg/nin/mch/brd become the optimal composition again if that's the case.
    I suspect that people may be seriously overestimating Shirk and Diversion. As for Nin's utilities? They might just become reasons for others to chose other cross-role skills rather than grab Shirk or Diversion.
    (0)

  7. #7
    Player
    aleph_null's Avatar
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    Character
    Aleph Alpha
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    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    I suspect that people may be seriously overestimating Shirk and Diversion. As for Nin's utilities? They might just become reasons for others to chose other cross-role skills rather than grab Shirk or Diversion.
    I suspect that people may be seriously overestimating dps' aggro generation. Either of us are simply speculating based on the str scaling nerf and dps rotation potencies so we could very well be wrong. Considering the stance switching cost (dps wise), if dps' aggro generation is really very high nin will just become a guaranteed pick again, just like now. Shirk could be very powerful combined with provoke since you'd be duplicating aggro (OT shirks MT > OT provokes off MT > MT shirks OT, then repeat for the next tank swap, and so on), it will be useful in the long run, but probably not so much during opener.
    (1)

  8. #8
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by aleph_null View Post
    I suspect that people may be seriously overestimating dps' aggro generation. Either of us are simply speculating based on the str scaling nerf and dps rotation potencies so we could very well be wrong. Considering the stance switching cost (dps wise), if dps' aggro generation is really very high nin will just become a guaranteed pick again, just like now.
    True, but I doubt it.

    Shirk could be very powerful combined with provoke since you'd be duplicating aggro (OT shirks MT > OT provokes off MT > MT shirks OT, then repeat for the next tank swap, and so on), it will be useful in the long run, but probably not so much during opener.
    That combo (while strong) takes up two of both tank's role skill slots. Several of those skill slots might be better served in a fight by other choices.
    (0)

  9. #9
    Player
    aleph_null's Avatar
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    Character
    Aleph Alpha
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    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    True, but I doubt it.

    That combo (while strong) takes up two of both tank's role skill slots. Several of those skill slots might be better served in a fight by other choices.
    Well if it's true that dps will have really high aggro generation my static will probably bring a nin, problem solved.

    As for role skills, it's not like the other options are really good anyway. Stun/silence are situational, you can slot them in when you need them. Awareness is quite meh other than in fight with guaranteed crits. Anticipation is most likely useless. Ultimatum is either unnecessary or absolutely necessary, swap with provoke depending on whether you need it. That leaves you with provoke, conva, shirk, rampart and reprisal. Depending on the amount of aggro dps generates I'd consider swapping shirk out for stun/silence when needed, but most likely conva would go out first since it's highly situational, and losing it probably wouldn't cost as much healer dps than the tanks lose by having to repeatedly use aggro combo.

    Quote Originally Posted by aqskerorokero View Post
    Never pass your mind that you can stance dance when the gauge is empty XD?
    The only time that works is when you're about to IB a tank buster and swap into deliverance, otherwise when IB is not needed you'll just waste your gauge on an unneeded mitigation/heal. On the other hand when you need to go into defiance for mitigation, using up your gauge means you need to build it over from 0, which takes at least 6 gcds for one IB, so it's not worth it (25% dmg reduction on 6 gcd vs losing 1 fell cleave). The current war pull rotation works really well because the stacks you build during defiance transfers to deliverance with no penalty, so after your butcher's block combo you can switch to deliverance and start using fell cleave. Let me know if you have figured out a good 4.0 rotation for pulling in defiance and swapping into deliverance without delaying berserk for too long.
    (3)
    Last edited by aleph_null; 06-05-2017 at 08:09 PM.

  10. #10
    Player
    bswpayton's Avatar
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    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by aleph_null View Post
    I suspect that people may be seriously overestimating dps' aggro generation. Either of us are simply speculating based on the str scaling nerf and dps rotation potencies so we could very well be wrong. Considering the stance switching cost (dps wise), if dps' aggro generation is really very high nin will just become a guaranteed pick again, just like .
    I agree as seen in videos the dps damage didnt look that much higher than it is currently just like the tanks damage didnt. Alot of dps are losing potency on their attacks , as well as losing buffs, every job has basically one. I see nothing changing from how it is now, other than job skills changing in general, they didnt just change tanks they changed every job in the game pretty much for better or for worse.
    (0)

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