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  1. #10
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    You do realize that after an Inner Release Berserk rotation you only have to wait 10-20 seconds for another infuriate? More than enough time to build some gauge after berserk and I think the rotation looks pretty good. Assuming we stay with 9 gcds in Berserk and at 100 gauge it might looks something like this:

    HS (100) > Berserk/Inner Release (80 )> FC (55) > FC (30) > maim (40) > Infuriate (90) > FC (65) > FC (40) > Storm's Path (60) > FC (35) > FC (10) > HS/Upheaval (0). or,
    HS (100) > Berserk/Inner Release (80 )> Storm's Path (100) > FC (75) > FC (50) > Infuriate (100) > FC (75) > FC (50) > FC (25) > HS/Upheaval (15) > maim (25) > FC (0)

    Might need to do some switching around, and testing to see if we can clip the animations and the min sks needed to pull off such a feat in 4.0 but that looks pretty good to me. You can only get away with using 2 gcds in a rotation before you lose the combo potential though results may vary depending on your sks. This isn't the only way to pull off this rotation btw and that's the beauty of it as it's quite flexible and really depends on how quick you want Infuriate up.

    If dmg loss is you concern for switching stances then Shirk might prove useful after all. Instead of you having to switch stances and provoke the MT Shirks you have enmity now and then you can either Infuriate and stance swap or pop a cd and keep tanking in Deliverance, finish your berserk rotation and when you get some meter switch to Defiance. With regards to Upheaval, It's 300 potency at full (or high?) hp and costs 20 gauge. For 40 gauge you deal 600 potency which is pretty good for 40 gauge. With regards to Onslaught being only used a gap closer I'm okay with it. Not every action or weapon skill needs to be useful all the time but it just needs to be useful in a given scenario and at 20 yalms it beats Tomahawk for range and gets you out and on to another enemy in an instant. As far as stance swapping goes it only reinforces the skill required to balance the dance between Defiance and Deliverance

    The only gripe I have with war is how Infuriate can't be used outside of battle and Raw Intuition still gets crit from the rear even though PLD can block from behind but I digress. Poor choice and I hope SE changes this before June 16 as making Infuriate more accessible outside of battle will only open up your options for how you approach enemies which is a good thing imo. I've been a war main since 2.0 when IB healed for 300% and let me tell you WAR never looked so good. Sure we lost a few things Berserk nerf, no bloodbath, internal release, second wind, but also gained a lot, rampart, no pacify and shorter Berserk cd which has great synergy with Infuriate and Unchained/Inner Relase, but in the end WAR in 4.0 really embodies that reckless abandon style which I love so much about this job. You really shouldn't be too worried about the job as whole because it's about 95% perfect. Just change Infuriate and we are good to go. Btw you can also do 6 Decimates too.

    Source: https://www.famitsu.com/news/201705/...34.html?page=3
    Source: https://docs.google.com/document/d/1...zys5mo/preview

    *The latter was from the NA media tour and consists of info taken at that time and was then released when the embargo was up. The famitsu interview seems to be the most recent build and the most recent info.
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    Last edited by Marxam; 06-03-2017 at 06:35 PM.