There is so much hate in that statement.
I find it hilarious that tanks and dps are totally fine with the future while healers are begging for other healers to be nerfed, based on changes they've never even played.
The Threads of Fate Have Been Tied.



I'd consider myself an AST main as I've played the job since day 1 of Heavensward early access. I think they have gone overboard in Stormblood based on the skills as we know them today.
The four main things that need to be toned down:
- The 10% healing sect bonus is totally unnecessary.
- Earthly Star sounds amazing but I feel the heal potency is too high, especially in it's buffed 10 second form.
- Third, the Lady card is exciting, but 500 potency is too high. There's no reason the potency should be higher than Benefic.
- Last, I believe the potency for Nocturnal Aspected Benefic has been buffed far too much.
Last edited by NorthernLadMSP; 06-07-2017 at 09:07 PM.


For what it's worth, I assume it's high because you had to burn your buff to use it, plus, if memory serves, it's a chance for that to come up as opposed to Lord.

They don't really have to burn a buff though, just think of all those times you had an aoe royal road ready to go waiting for that balance and kept drawing bole and redraw into spire or spear redrawn into ewer etc and you just had to discard them. Its essentially removing the need for the discard button by turning even the trash cards into something worthwhile.

Let's all nerf everyone into the dirt so no one can clear the first Stormblood Dungeon, then in 4.2 when they rebalance it, we'll all be okay, and not get angry with people for not wanting their job to be weak.
For people who keep saying lady card 500 heal potency is too high
1. Chance to get ladycard is 50:50 being the other is lord card
2. You only get the lady/lord crowns card IF you have a card you dont want to use
3. You draw card every 30s
So... Every 30s draw a card which majority of the time will be use for royal road and keep in spread AND 50:50 chance to get lady card
Long cooldown, almost no wasted card and luck dependent.... I say 500 potency is fair. Keep in mind this is normal mobs scenario where the ast can leisurely prepping their card, in boss fight i think you better of with your healing spell instead of gambling on lady card
The entire problem with this is that the addition of minor arcana, either Lord or Lady, means that the RNG in Astro has been mitigated fully- no matter what the card you draw is now useful for something and you never have to discard to preserve your royal road again. The worst case scenario for a card draw is now a 500 potency heal. On top of all their other buffs that's bonkers. The one way in which the class might sometimes under perform (bad card draws), which was contingent entirely on luck, is now a button press away from turning into more free off-global healing / damage. The least they could have done is make it so that Astro's literal consolation prize for bad card draws wasn't in and of itself another powerful ability.
The Threads of Fate Have Been Tied.
You're right, I misspoke. It still helps mitigate RNG and turns the worst possible outcome before "discarding a card because it would be a waste of your royal road" into the significantly better "a strong off global heal or damage ability". That's a significant buff regardless even before looking at Lord and Lady's potency.

The entire point of the card system was gambling for a boon to the party, be that result a success or a flop, just like real gambling. Now its just oh hey mash this key every 30 seconds and you're bound to get something good no matter what. Its taken the entire initial concept of the card rng system and turned it into a joke. It needs a drawback or potencies need to be adjusted, which I'm sure they probably have been doing, just speaking based off of what we have access to in terms of information.
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