



Thin Air + -30 sec CD Assize + -2min CD Benediction + 2 ticks from Lucid Dream + new skills = more large MP management than before and surely the best among the 3 healers.


After 4.0 yes but not before. Frankly after 4.0 I don't see any of the healing Jobs having much of an issue with MP.
That really isn't the point. I mean I said that MP is getting solved. My point was WHM's problem was never its healing. Its healing is very solid. Even if it didn't get any new spells in SB its healing skill set is really solid. The issue is that is all it has. The cd reduction on Benediction is situational useful. Rarely am I going to need to Benedictions in under 5 minutes now that cleric stance has been removed, which is what it was most useful for. Assize is a nice buff but doesn't really offer much on what we already have. I bit of extra damage? I mainly used Assize for dps in most content anyway.
That is the thing, WHM has great healing. Were it lacks is what else it brings. Healing works of meeting a quota. If your good enough to meet that quota then your all the Job needs. Any healing on top of that quota is a waste so with Heals more doesn't necessarily mean better. If AST can meet that quota then the question becomes what else to they bring because the extra heals don't count for much and AST brings a lot more.
And if AST cant meet that quota AST gets screwed over instead and balance is shot anyway.
This is why a Pure healer concept is flawed. The gameplay doesn't support it. AST brings useful extra strengths. WHM brings excess. That isn't even touching on the flawed design of the Lilly system and confession stacks.
Or decreased that Benediction cool down (full hp every 3 min or 5 times in a 15 min fight). Assize every min or less (dps/heal/mp). WHM will able to heal and DPS for days.
Or the fact that none of the potency are final and they may change the MP cost and potency. Nothing is fact until next week.
I mean you clearly aren't reading since I mentioned Thin Air in the post directly above yours as the only worthwhile skill WHM got. I didn't mention Benison because it's just stoneskin on a cooldown, and stoneskin hasnt been relevant since coils. I also hope you aren't seriously implying either of those things put WHM on par with AST, even before the buffs, because that's delusional.
As stated by others, but those are buffs in areas that WHM didn't need buffs in. The only thing thats really giving them is a bit of MP recovery, but not as much as say just giving them lower MP costs (since apparently those potencies at lower costs are balanced on Astro)
All they need to do is change the lily system and confessions into some sort of DPS utility. Then WHM would be on par because that's all they are missing. WHM is not going to be overly complex like AST and SCH. It is the PLD of healers and is meant to be easier. They should have given WHM the SCH skill skills.


??? If WHM has better MP regen, but higher MP costs, how is that so unbalanced compared to AST having worse regen, but lower costs?
cerise leclaire
(bad omnicrafter & terrible astrologian)


I will go back to what i said in the sch thread, nerfing stuff is never the solution to fixing the problem it simply showcases that they made poor design choices
What are you even trying to say here? Are you saying if they did make poor design choices they shouldn't fix them? When something is overpowered lowering its power level is the simplest and most efficient solution possible. Are you seriously implying that every time they make an ability with a potency that's too high they should buff every other class, and as a result warp the entire game around their mistake, instead of admitting it was a mistake? I mean what other solutions are there even, a rework? If you rework an ability and it ends up being less efficient than the ability they had pre-rework that's still a nerf. Like, what is the logic behind this at all? In what way does your post make even a little bit of sense?
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