Not immediatly, but slowly. You'll certainly tear a massive chunk out of new player influx. Face it, people enjoy playing with friends, when they can't they wont go to a diff server, they'll quit.
Last edited by ValamLym; 06-05-2017 at 10:37 AM.
So you never made any other friends or other connections in the game from what I assuming are your RL friends you referring to?
I'll ignore the attempts at making it personal.
That's not what I'm hinting at, people need an anchor to keep them in the game, take that away and they'll just drift away. Very few people look at a MMORPG and think ''I'll hop into that to make friends'' their friend invites them to play it with them and that's how they make your ''new connections''
I can count the people I know that joined a MMO alone on one hand. There's always someone they follow or join with.
Its like locking Argent Dawn.
Last edited by ValamLym; 06-05-2017 at 10:55 AM.


However for the sake of the game's health long-run we might need to say to those friends of Balmung/Gilga players "Alright, either start on a server without your friend, get your friend to move with you, or don't play at all", and leave it at that ulimatum. The fact they've stopped transfers to that server which gave them a decent chunk of change means the server is (most likely) on the brink of collapse. Else why would they shut off that revenue source? The ultimatum sucks, but it seems it was required.I'll ignore the attempt at making it personal.
That's not what I'm hinting at, people need an anchor to keep them in the game, take that away and they'll just drift away. Very few people look at a MMORPG and think ''I'll hop into that to make friends'' their friend invites them to play it with them and that's how they make your ''new connections''
I can count the people I know that joined a MMO alone on one hand. There's always someone they follow or join with.


This. They didn't close transfers just for kicks and giggles.However for the sake of the game's health long-run we might need to say to those friends of Balmung/Gilga players "Alright, either start on a server without your friend, get your friend to move with you, or don't play at all", and leave it at that ulimatum. The fact they've stopped transfers to that server which gave them a decent chunk of change means the server is (most likely) on the brink of collapse. Else why would they shut off that revenue source? The ultimatum sucks, but it seems it was required.
Not everyone that plays the game joins cause of friends, and I should know I as I am one of them I don't have any RL friends that play this game. Not now or when the game launched, there also some people in my FC in the same boat. There are also people in the FC that joined cause of friends but have since quit so the whole anchor thing does not always apply.I'll ignore the attempt at making it personal.
That's not what I'm hinting at, people need an anchor to keep them in the game, take that away and they'll just drift away. Very few people look at a MMORPG and think ''I'll hop into that to make friends'' their friend invites them to play it with them and that's how they make your ''new connections''
I can count the people I know that joined a MMO alone on one hand. There's always someone they follow or join with.
Last edited by Lexia; 06-05-2017 at 11:00 AM.
Undeniable facts are that these servers hold the largest pops, as such its fairly simple to deduce that they'll also attract the most people through means stated above, which would result in the situation I stated.
You seem to believe I want this game to ''die'', I dont. I just dislike the thought of stagnation and judging by the letter about leveling potions, so do the devs, so the issue is real already otherwise they wouldn't attempt to address it, perhaps my intent wasn't clear, but I meant stagnant in general, not just cause of the server, but all of these issues pile up.
Argent Dawn used to be woefully overpopulated, but it never got locked. Instead, they let it ''suffer'' for a bit, which in turn made most people not dedicated to the server swap on their own accord. Another example is GW2, where this exact same issue surfaced and they decided to go with mega servers.(it wasn't the only reason of-course.)
You're still only talking about a percentage more compared to the other servers.
Those two servers would have to bring in significantly more players than all other servers combined for your doom and gloom scenario to play out the way you think it will, and that is simply not what is happening.
I hear that only friends of players on Balmung or Gilgamesh are coming to the game...confirm or deny?
On a more serious note, those two are hardly the only servers with healthy populations, and hardly the only servers new players coming to the game will want to go to.
The idea that the game will live or die based on how just two servers are handled is just silly.
Each time I hear this argument it makes me think - you had such a long time to convince your friends to start playing the game before the servers got locked. If you didnt manage to do that until now, what are the odds you convince them next week, so to speak?
If you feel you cant leave Balmung because of the connections you've made there, its most likely you've been on that server (and on the game) for a while already and yet you couldnt get your friends to join you the whole time?
So I cant really get behind this whole problem, sorry.
Also: with no new people coming to Balmung/Gilgamesh, there wont be more people with this problem in the first place (except some long term player goes and makes new irl friends...)
And again: Sorry to say that, but full server is full. The stability of the game has to be a priority over atracting now people at somepoint.
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