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  1. #1
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32

    Elemental Spells

    I like the idea of not having tiered elemental spells. Fire will be usefull the entire game instead of being obsolete after so many levels. I also like how conj. got to keep a couple of elemental spells.

    Some ideas:

    1) Can animations and audio of these spells change as we level? (i.e. increased intensity/richness/color of flame?)

    2) Perhaps we could interact with our envirment by needing a specific level 25 elemental spell to enter/proceed.
    (1)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    1. If they wanted to, but I recall them saying they'll recycle animations for now, but it should grow as you level since they scale with level now.

    2. It would be like FFIX which isn't a bad thing, but I doubt it's something that will happen for the time being (still needs a lot of foundation work), given that FFXIII shown you could target specific mob parts and etc which also showed up in FFXIV, it's not unlikely we'll see something like this sooner or later in newer areas..hopefully open world dungeons.
    (0)

  3. #3
    Player
    Bittereye's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Bittereye Azurial
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I really hope that they changed the animations and overall look of the graphics of our "new" spells.... One can only hope... but I'm leaning towards no.. that way I can even be more excited if they did change the visuals. They did say this in the notes : [dev1206] Graphical effects during spellcasting have been revised for thaumaturge and conjurer. But thats casting animation not the actual spell itself. We shall see.
    (0)

  4. #4
    Player

    Join Date
    May 2011
    Posts
    106
    SE already said that any kind of different spells/weapon skill animations will be in 1.21 not earlier.
    (0)