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  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90

    Save Scholar: Add one last Class to the game.

    Call it Tacticians or Academias. Its unlocked at level 30 when your Arcanist hits 30 and you do the first Scholar questline. It would retain most of what an arcanist has dps wise. Traits would seperate the roles. Academias would be healers with a base mind stat. Please just cut the tether from Smn. What benefitted us before, a diverse movepool with a large amount of mitigation and utility, has since crippled us into a broil II spam of a clsss. Balance Smns appropriately but dont just rip fundamental spells from Sch, just because you feel they work toowell on SMN.
    (7)

  2. #2
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I'm not sure that I agree entirely.

    Both Summoner & Scholar needs their Arcanist shackles broken, and I'm hoping that's what happens for 5.0; complete abolishment of the class system and the complete reworkings of SMN & SCH.

    The experiment of multiple jobs branching off from the same class was a complete failure, especially when you consider how they've had to tip-toe around balancing certain skills.
    (3)

  3. #3
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Len View Post
    I'm not sure that I agree entirely.

    Both Summoner & Scholar needs their Arcanist shackles broken, and I'm hoping that's what happens for 5.0; complete abolishment of the class system and the complete reworkings of SMN & SCH.

    The experiment of multiple jobs branching off from the same class was a complete failure, especially when you consider how they've had to tip-toe around balancing certain skills.
    This, SMN should not be dot based, SCH should not be dot based dps healer its annoying. (plus the stat issues) please have plans to split them off to give true balance. I am tried of my fairy summoning be a carbuncle icon.
    (2)

  4. #4
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hamada View Post
    This, SMN should not be dot based, SCH should not be dot based dps healer its annoying. (plus the stat issues) please have plans to split them off to give true balance. I am tried of my fairy summoning be a carbuncle icon.
    I love my dot based healer. Its synergy is undeniable with a fairy. Stopping a GCD to heal, is a much smaller DPS loss than if we were to have to spam Broil II every GCD to maintain DPS.
    (8)

  5. #5
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Rawrz View Post
    I love my dot based healer. Its synergy is undeniable with a fairy. Stopping a GCD to heal, is a much smaller DPS loss than if we were to have to spam Broil II every GCD to maintain DPS.
    talking about the Dot based DPS, not the healing being like a dot ( cuz fairy healing is like a hot/dot.. whatever)

    The spells SCH and SMN have now are more inline of black mage spells, they don't... really fit the job or feel.. For me it felt it was shoe horned to try to experiment with the 2 jobs from 1 class split. It might of worked out fine if it had better balance and better lore relating to each other but I really feel they are split jobs. I hate how the prime source of damage is the same play style ( dot and bane) I do agree that SCH def should have a different way of DPS then the other healers but I feel we lack aoe damage in later levels and we are losing blizzard II. So how come we are just on broil and broil II? that does not match the core... why can't we have some DPS that has to be used with our fairy casting together?
    (0)
    Last edited by Hamada; 06-03-2017 at 07:36 AM.

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rawrz View Post
    I love my dot based healer. Its synergy is undeniable with a fairy. Stopping a GCD to heal, is a much smaller DPS loss than if we were to have to spam Broil II every GCD to maintain DPS.
    This, 1000x this. Scholar was a great healer and DPS, because of the DoTs. We didn't have the best spam-able heals, our abilities cost more, and we had limited resources for burst heals. But all of that meshed together with out DoTs and our Fairy to make us a viable healer. To remove any aspect nerfs us a great deal. And all other things aside, I might, might be okay with Broil II spams if it was the same potency as the other healers final moves. Now I know it lists Malefic III as 210, but they can turn any card into an attack if they desire, we will only Broil spam, and WHM gets Stone 4 with a 260 potency. I know its a WHM question buy why have they not been given any Water moves yet?
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Len View Post
    Both Summoner & Scholar needs their Arcanist shackles broken, and I'm hoping that's what happens for 5.0; complete abolishment of the class system and the complete reworkings of SMN & SCH.
    The only jobs the abolishment of the class system would actually impact are Summoner and Scholar - for all intents and purposes, once 4.0 hits it's gone for the other jobs as they will simply level to 30, do a quest and equip an item, and then continue on, with the class system largely being a nice addition of lore and flavor but - outside of equipping the crystal - will function mechanically as if they were leveling that job the entire time.
    (2)

  8. #8
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    There seems to be some disagreement over Bane by the way. In the JP media tour Bane wasn't nerfed at all so it isn't clear which is the accurate tooltip for launch.

    Sorry, but just to be clear, what is SCH loosing? I though it was maintaining pretty much the same kit it currently had.
    (0)

  9. #9
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Belhi View Post
    Sorry, but just to be clear, what is SCH loosing? I though it was maintaining pretty much the same kit it currently had.

    IF we are talking about dps rotatio, sch will only maintain 2 dots now instead 5 dots. Aero is not cross class skill anymore, bio and bio 2 is merged and shadow flare is off global dot ability that you can use during instant casts like bio 2.
    (0)

  10. #10
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Belhi View Post
    Sorry, but just to be clear, what is SCH loosing? I though it was maintaining pretty much the same kit it currently had.
    Blizzard 2 removed, Miasma 2 removed, Shadow Flare uptime nerfed, and Bane potentially nerfed. AoE damage on SCHs will be terrible if this is all true, but apparently our ST damage will be the same or even slightly better.

    But going beyond that, I don't even think this is a matter of numbers for most of us SCHs. It's the fact that we go from juggling 5 DoTs with ability weaving, to having a rotation easier than 2.0 PLD. Not saying that 3.x SCH is challenging, but it at least kept us busy and hitting different buttons constantly with that, healing and Faerie management. Having only 2 DoTs and a nuke is going to be mind-numbingly boring for SCHs who are used to doing so much more. They've definitely made this game easier, but they've also toned down the fun for a lot of us who could actually handle 3.x rotations.
    (1)

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