Quote Originally Posted by Daniolaut View Post
You're saying it would be bad design, that each job is situational, at different tiers of content, at its release for the 2% of the playerbase,

but in time all jobs become viable for the rest of the 98%?
Yes, it would be a bad design decision to require certain jobs to be able to beat content. It would also exclude more players from this content since static members would be expected to have certain (several!) jobs to change between fights.