Quote Originally Posted by Daniolaut View Post
You're saying it would be bad design, that each job is situational, at different tiers of content, at its release for the 2% of the playerbase,

but in time all jobs become viable for the rest of the 98%?
For a piece of content to be completely un-doable by a job? Yes, it is bad design. There is a difference between "not the meta" and "impossible".