I get they wanted to nerf our aoe damage, but a nerf is one thing and bad choice of design is another. This is not for complaining about "the meta" at all.

But I have this feeling that just regular dungeons are going to feel pretty boring without an aoe we can spam. Why take away Blizzard II from us? Nerf to Bane is already huge enough by itself (I wish they'd reconsider that and lessen it) and is not like Blizzard II was OP, it was just a nice extra to have and we could at least do aoe damage. Now it's going to be Ruin (II)/Broil (II) spam.

Why not give us a skill similar to Blizzard II instead the clone of Stella we have as cross-role? This could work and anyway we would have to sacrifice another cross role so it can't be broken. Even AST and WHM could benefit from it at lower levels (I know I used Blizzard II in some low level FATEs with WHM) since it looks like the cross role system is meant to be used changing the skills depending on the content we are doing.