IR having a beast gauge cost makes senses, as it is the Deliverance equivalent of Unchained (which has the same gauge cost). Onslaught should either have a potency increase or remove the gauge cost, though.
IR having a beast gauge cost makes senses, as it is the Deliverance equivalent of Unchained (which has the same gauge cost). Onslaught should either have a potency increase or remove the gauge cost, though.
Onslaught has a beast gauge cost intentionally because they do not want you using it to pull.
It is intended for interception and reengaging.
Well i always tought that is one of the main uses for skills like charge, like throwing a tomahawk and instanty charge after that to gain burst aggro and resources. Plunge works like this so i dont really understand why they made onslaught diffirent.
Well one thing is that if you use gap closer at pull your melees would need longer time to get into melee range of the boss, and sometimes using their gap closer at pull is a dps loss. Like drg using spineshatter dive at pull loses quite a bit of potency (heavy thrust, disembowel, botd, bfb, litany, pot) on that skill.
I still think they need to increase the potency of onslaught to make it worth the gauge cost, or remove the gauge cost (though I still think it's not a good skill to use at pull).



It takes roughly the same amount of time as just running up to it while it already aggroed you for taking another step closer. (I also doubt you would engage the boss where ever it stops, rather than facing away from the group in a predetermined spot.)Well one thing is that if you use gap closer at pull your melees would need longer time to get into melee range of the boss, and sometimes using their gap closer at pull is a dps loss. Like drg using spineshatter dive at pull loses quite a bit of potency (heavy thrust, disembowel, botd, bfb, litany, pot) on that skill.
I still think they need to increase the potency of onslaught to make it worth the gauge cost, or remove the gauge cost (though I still think it's not a good skill to use at pull).
When I tanked in dungeons as WAR I tried to engage the next group of mobs before my wrath wore off, AND tried to do it before my Maim wore off as well, to increase my overpower dmg. (Id even refuse to tomahawk, just so the GCD wasnt going to slow my overpower before maim wore off)
Chances are, if your maim/wrath wore off before the next pull, so did your other DPSs buffs wear off, and they are secretly hating you, and now trying to pull extra mobs for you.
But if your maim/wrath didnt fall off, then chances are your healer DOES hate your quick pull, as they are still trying to decide which glamour they want to try out next between pulls.
imo, you'd have the 20 you need as long as its not 8+man content, where you have to wait awhile to engage.
Last edited by Claire_Pendragon; 06-03-2017 at 09:10 PM.
CLAIRE PENDRAGON
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