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  1. #1
    Player
    Valkrinos's Avatar
    Join Date
    May 2017
    Posts
    3
    Character
    Valkrinos Windstar
    World
    Balmung
    Main Class
    Dragoon Lv 60

    Is this considered an exploit or not? (Re: ephemeral node respawning)

    Posting a new one as that is apparently what needs to be done.

    World name: Balmung
    Character name: Valkrinos Windstar
    Class/Level: Gathering class (specifically, I imagine, botanists and miners)
    Party or solo: Solo
    Area and coordinates: Various, specifically referring to some Heavensward areas though. The ones I see listed are: Coerthas Western Highlands, The Dravanian Hinterlands, The Dravanian Forelands, The Churning Mists, and the Sea of Clouds.

    Steps:
    1. Harvest at ephemeral node.
    2. Go to a gathering node nearby (that shows up in a pair) and opening the gathering menu on one of the nodes (so right-click as if you want to start gathering) and then closing it.
    3. Going to another gathering node pair nearby (different from the first pair) and opening the gathering menu at one of those two nodes and then closing it.
    4. Returning to a fresh ephemeral node.

    Is this working as intended, that you can simply open the gathering menu at two spots in different areas and then return to a new ephemeral node? It feels like you'd at least have to use up two nodes, at least.

    If this is an exploit, what would be deemed an acceptable way of respawning ephemeral nodes? Using up at least one node at each pair nearby? Using up both nodes at each pair before returning to the ephemeral node?

    From what I've read (though may be wrong at parts), it seems like in ARR respawning stuff for gathering was similar, and apparently "favor nodes" are the outliers in that you need to use them up, or something, so, maybe this is working fine, but I was trying to make sure.

    EXAMPLE: https://youtu.be/C6eA53kVRO4?t=57s (You can watch from 0:57 - 2:20 at least to see what I'm referring to.)

    If the information I have given seems insufficient again, please let me know what else is needed. Some template parts seemed irrelevant to the issue, and that video (hoping that an outside link is allowed) should spell out exactly what I'm asking about.
    (0)
    Last edited by Valkrinos; 06-02-2017 at 03:03 PM.

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    The trigger is opening the node, not gathering anything from it. Normal 5-50 nodes work the same, gather one, open two, first is available again. Unspoiled nodes are effectively the same, opening them is the trigger for ending their timer, regardless of whether you gather anything from them.
    (0)

  3. #3
    Player
    Valkrinos's Avatar
    Join Date
    May 2017
    Posts
    3
    Character
    Valkrinos Windstar
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I know that the trigger is opening it, not actually gathering. I'm trying to find out if that is absolutely intentional. It seems like you'd be intended to actually mine out at least two of those nodes, though that isn't the way they programmed it.

    As an example: http://forum.square-enix.com/ffxiv/t...-node-behavior I'm not the only one who thinks this seems suspiciously easy to do.

    If this is absolutely intentional (how simple it is to respawn) and not an exploit at all, that's completely fine, and welcome. Just was hoping to get some sort of official confirmation.
    (0)
    Last edited by Valkrinos; 06-02-2017 at 04:06 PM.

  4. #4
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    working as intended
    (0)

  5. #5
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    1. Harvest at ephemeral node:...OK
    2. Go to a gathering node nearby : OK
    3. Going to another gathering node pair nearby : OK
    4. Returning to a fresh ephemeral node: OK
    ..................
    ..................
    ..................
    ALL SYSTEM WORKING AS INTENDED
    (0)

  6. #6
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Definitely working as designed. Not an exploit.
    (0)

  7. #7
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Since there is a trigger when emptying a node as well (favor nodes), it makes no sense that they wouldn't tie epmemeral node refreshing to that trigger instead if the current behaviour wasn't intended
    (0)

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