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  1. #1
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DWolfwood View Post
    They could totally buff other potencies to make up for the loss
    They did.
    30 seconds: 1 Bloodspiller = 380/475, 3 Souleater combos = 2040, HS, SyS = 400
    Total: 2820/2915
    Now count in the 5% increase compared to now on Darkside: 141/145
    Finally pair that Darkside gain up with Bloodspiller, used just once every 30 seconds in Scourge's place.
    141 + 380 = 520
    145 + 475 = 620
    This is already a gain over Scourge without using any additional GCDs. But here's the thing, Bloodspiller can be used more than once every 30 seconds without losing any of its potency due to overwriting and its own potency is higher than any GCD it ends up delaying.
    Then you count in Darkside buffing auto attacks, Carve & Spit, Plunge, Dark Passenger, Salted Earth, and every Dark Arts boost you can squeeze in.

    We didn't lose Scourge, we got the bulk of it able to be unloaded all at once and the rest of it baked into everything else we do. I wouldn't be too surprised if Bloodspiller and Darkside's buff compensates the loss of Reprisal and Low Blow too.

    As for the cost of it, given that The Blackest Night will be the source of the vast majority of our Bloodspillers, every second one can be seen as where Darkside's MP drain has been moved to. The other? It shares a cost with Dark Arts and will push out a part of our combo; A 230/325 Potency Gain over Hard Slash, 130/225 over Syphon Strike, and 100/195 over Souleater. This is, in four out of six possible scenarios a higher MP to Potency conversion than Dark Arts can manage and is applicable to taking up two slots DA never can.
    Simply put the loss of Scourge compared to everything we gained is not a loss at all in potency and very rarely even able to be considered a loss in cost efficiency.
    (3)
    Last edited by EusisLandale; 06-02-2017 at 07:05 PM. Reason: Considering costs

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by EusisLandale View Post
    snip
    Okay, so I just spent about an hour making a spreadsheet, examining the changes for DRK...

    As of now, I retract my previous statements. If they take away our natural MP regeneration while under the effects of Darkside, our net increase seems to be a little positive still. One primary reason is because our Blood Weapon now gives more MP per tick.

    I guess /thread. They can keep Scourge.
    (3)
    Last edited by DWolfwood; 06-03-2017 at 06:05 AM.

  3. #3
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by EusisLandale View Post
    Snip
    We lost scourge it was a nice abilities to have on targets like sophia where theres a lot of movement.
    (0)