Since im pretty disappointed (to a level where i would appear in the forums) in the WHM rework, I also came up with a few thoughts to save Whitemage using flower power. If the doomsday prophecys come true, SE has a lot of inspiration in the forums to work with.
Secrets of the Lily I:
25% Chance on each Cure I or II cast to obtain a lily
Obtain a Lily every time a Regen ticks critically
Rest of the trait unchanged
This change should allow the Whitemage to build up lilys more reliably while no longer forcing him to spam cure 1 or 2 to make use of his new system
Replacement for the lv 40 Job skill: Enduring Regeneration (trait)
Casting Cure on a target increases the remaining duration of Regen on that target by 2 second
Casting Cure II on a target increases the remaining duration of Regen on that Target by 3 seconds
This trait adds more flow to generating healing lilys and gives the WHM more time to help with dps (and replaces the Divine Seal we lost, RiP our lord and savior)
Replacement for SotL II: Secrets of the Rose I (trait)
Everytime one of your Wind dots ticks critically on a target, you obtain a Wind rose (up to 3)
You can only obtain one wind Rose every 5 sceonds
On 3 wind roses, you can cast Wind Petal, a ogcd 200 Pot. Skill.
Instead of flat reducing the cast time of assize to spam it, weaving in damage spells (at least Dots) into your rotation should be rewarded. This trait would also add to the WHM philosophy. The WHM doesnt increases the partys Damage, he brings the damage himself.
On the Job UI, this trait would be a mirrored Version of the current UI added to the lilys, but with green flowers. (Lack of Photoshop/Paint skills doesnt allow visual demonstration)
Alone these 3 tweaks would fix WHM to a level where he can really compete with AST and SCH and make him a lot more flexible in Dungeon and Raid
I know this would force WHM to stack crit, but these trait could also be rewritten to match a more general Idea
Additional thoughts and ideas:
Plenary indulgence
When Plenary Indulgence hits a Target without a confession stack, that target gains a confession stack
Since PI is pretty much nothing else than an additional tetra on the tank available every 15 seconds, this little change would also include a bit of tactics in the WHM gameplay. (Even though this change could replace medica if I messed up here, that’s why its under additional stuff)
A Trait called „Tears of the Amdapori“
Everytime one type of your flowers reaches 3 Stacks, you obtain one (of five) petals of the Lunar Tear
When the Lunar Tear is complete, you can use either decay of the Amdapori or Mercy of the Amdapori.
When the lunar tear blooms, your potencies are increased by 5%. The lunar tear fades after 15 seconds.
Decay of the Amdapori
Increases the targets damage taken by 5% for 10 seconds (2min CD)
Mercy of the Amdapori
The next time the targeted ally would die, he is revived with 50% HP and MP. The target still loses its enmity, but doesnt gain a Weakness stack.
This Effect lasts 10 seconds with a 30 second cooldown.
These 4 Ideas would fit if the Goal would be to bring more utility to WHM. The basic idea would be that the WHM doesnt use all of his lunar tears, but combines them with Cleric to generate damage spikes on his own. All 2 mins, he adds a bit to boss damage, and is also able to save Party members from being weakened.
The UI for this trait would be located on top of the WHM Job UI.
And yes, the Lunar Tear was straight up stolen from NieR Automata.