Secret of Lily :
Not based anymore on % chance, but instead would grow the flower step by step (it's a gauge flower).
All your heals would increase the gauge (overheal don't work), DPS too but less.
When the gauge flower is at its maximum, you can release its power which would transform some of your spells during 15 sec.
When you use a spell transformed it can't be used again during the duration of the transe.
You can use a maximum of 3 spells transformed.
Fluid Aura become Cascade.
Cascade : Deal water damage with a potency of 200 to nearby enemies.
Additional Effect: Water damage over time with a potency of 60 for 12s.
MP Cost : 2x Aero III
Cast Time : Instant
Cooldown : 2.5 sec
Range : 0y
Radius : 10y
Raise become Arise.
Arise : Resurrects target without weakened state and with full life.
MP Cost : 1,25x Raise
Cast Time : 5 sec
Cooldown : 2.5 sec
Range : 30y
Radius 0y
Holy become Ultima.
Ultima : Deal damage to target with a potency of 400 and 250 to all nearby enemies.
It's considered as 2 spells.
MP Cost : 3x Holy
Cast Time : 3 sec
Cooldown : 120 sec
Range : 25y
Radius : 15y
Benediction become Phoenix Benediction.
Phoenix Benediction : Restores all of a target's HP.
Additional Effect : The target is raised automatically with low HP and weakened state if he die.
MP Cost : 0
Cast Time : Instant
Cooldown : 180 sec
Range : 30y
Radius : 0y
Secret of Lily II : add additionnals transformations. You can use now a maximum of 5 spells transformed.
Stone IV become Quake.
Quake : Deal earth damage with a potency of 250 to target.
Additional Effect : Magic damage deal to target are increased by 10% for 12 sec.
MP Cost : 1,75x Stone IV
Cast Time : 2,5 sec
Cooldown : 2.5 sec
Range : 25y
Radius : 0y
Aero III become Tornado.
Tornado : Deals wind damage with a potency of 150 to target and all enemies nearby it.
Channeling Effect : Wind damage with a potency of 75 every 2 sec.
MP Cost : 1,5x Aero III
Cast Time : 2.5 sec (more if the player is channeling)
Cooldown : 2.5 sec
Range : 25y
Radius : 10y
Divine Bension become Stoneskin.
Stoneskin : Creates a barrier around self and all party members near you that absorbs damage totaling 15% of maximum HP.
MP Cost : 0
Cast Time : Instant
Cooldown : 2.5 sec
Range : 0y
Radius : 15y
PS : If the WHM plays very well, he can fill his gauge in 1 min.
PS2 : because WHM don't like chance, traits freecure and overcure will be removed.