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  1. #11
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Gemina View Post
    Break: Replaces Blizzard 2 if you want it. It has the same potency and does not scale down according to number of mobs. WHM doesn't need this at all since they already have so much burst AoE. SCHs might want to really consider bringing this along, and I can't speak for AST since I don't play it.

    Rescue: This deserves its own thread after we've have seen the tooltip and know that it does not decrease enmity. All it does is draw a player to your side. It kind of defeats the purpose of the name "Rescue", but I believe the best time to use this is after a player has been raised to immediately bring them in your range. I think we need to consult with DPS mains to let us know when, if any time they would like this done to them. Until we learn more, this too will collect dust..
    Just to point out, Break is single-target, a 25 yd range and no AoE radius. Also no one actually liked having to use Blizzard II; it was just literally all a SCH had available. If there was one thing they would like replaced, it was having to rely on a trash move that even BLM removed completely from their bar as being one of our best AoE options. Also there's no reason to homogenize healer AoE and we don't need to carbon-copy direct-damage-spam spells such as Holy like AST did. Even just an aetherize stack consuming spike attack on a cooldown would be enough, perhaps something like Exterminate from Bravely Default's arcanist class, like an AoE fester that only hits enemies effected by your Bio II. Something unique to the class design that isn't along the philosophy of "all healers should be mostly the same" (that's not fun design).

    Also in terms of Rescue, from the tooltip it has a 30 yd range, so if they're close enough to rescue they're already close enough to heal.

    While the tooltips may have changes since the San Francisco thing, you can see them as they were in a video here: https://youtu.be/3MqlCEiT-04
    You can see the Japanese tooltips in the Famitsu article at the top here as well: https://www.famitsu.com/news/201705/...4.html?page=11
    (1)
    Last edited by LegoTechnic; 06-04-2017 at 01:54 AM.

  2. #12
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LegoTechnic View Post
    Snip..
    Ahh, thanks for the correction and the links! I thought break was AoE. So this can go in the 'collects dust' category for now. Rescue I did know about the 30yalm range, which is pretty big, but I was thinking more along the line of ripping them from the action rather than being able to draw them in from anywhere on the field. None of them are going to enjoy having their rotations interrupted, so after a raise is the only time I can think of where you are guaranteed to not do this.
    (0)

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