The initial impression of SAM being way too strong DPS wise is my concern as well. I'm sure it'll fit in fine with raid groups, as that was the intent of the high DPS, but for farming groups and non-raid content, I expect we'll be seeing a lot of issues where SAM is just too powerful compared to other DPS classes, which in turn will cause a lot of people to complain about runs being too slow if there aren't SAMs in the party. There will also be those who try and blame non-SAMs for low DPS at times just because the "other dps" has so much damage output, even when the non-SAM player is preforming quite well in their role. In terms of the meta, and raiding, I do think SAM needs the high DPS to maintain a competitive slot there without having many support skills. That being said, full on raiding is roughly 1% of the player base last I heard, so focusing on balancing it for that content, rather than the entire rest of the game, might have been the wrong move. From the initial impressions, it also seems to be focused more on doing heavy damage over a long amount of time, rather than preforming short bursts, so it is a possibility that SAM won't shine as well in short encounters, but it'll definitely be a boss-killer. Of course, everything we have is speculation, hearsay, and theory-crafting based on what we know, rather than what we've played with, so it IS possible that once players get used to new rotations and skills, (probably at least a month or two for the playerbase as a whole), then we might see it balance out a bit more in normal content so that SAM isn't considered so OP it needs a nerf. We'll have to wait until we've had our hands on things for a bit before we can say anything with any real certainty.....