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  1. #61
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MomoOG View Post
    I find it odd that people parrot the philosophy that "casual pve content" is irrelevant to game balance.
    Because it is.

    Most casual PvE content is over so quickly that major discrepancies between classes either aren't apparent or dont have the chance to create a meaningful impact. It's not a knock against the content its just the reality of design. There are jobs that dont even fully utilize their entire kits in things like Ex dungeons etc because it either isn't worth it or things are dead before they get the opportunity.

    The things that are actual issues are likely to be caught first in harder content where it makes much more impact before it will trickle down into casual content, but not the other way around.

    Quote Originally Posted by MomoOG View Post
    Being able to run dungeons or solo pve content at a much faster right will definitely impact a good portion of people's decision as to what class to play.
    Maybe? It's possible, but extremely unlikely. I'm going to need a citation on that "good portion of people" if you can.

    In a game where you are able to play every single job on the same character, the speed at which you kill level 65 rabbits solo on the hills outside of Kugane is hardly relevant to overall class balance as a whole.

    I understand your point about dungeon clear times however this is already a reality depending on party skill / job composition.

    Quote Originally Posted by MomoOG View Post
    Then there always the psychologic aspect of pve balance. If I am in a dungeon with dps class x next to a SAM and absolutely see him obliterating mobs next to me I will feel like a pathetic dirt. Same thing is true in solo content if it is taking me 30 seconds to kill a mob and a SAM walks by me and two shots his mob next to me. Most players would be pretty enraged at that sight. Playing an MMORPG you want to feel like a badass hero. The psychology pve balance will leave a very bad taste and n people's mouths if relatively they feel like weaklings.
    Do you currently feel this way about Black Mages? How about Bards? or Machinists? Does it enrage you to watch the speed at which people kill mobs outside of cities? Does it matter in the long run?

    Still going to need that "most people" citation.

    Do you take personal issue with a BLM doing more AoE damage in a trash pull than a NIN or a MNK?

    Quote Originally Posted by MomoOG View Post
    Now it might end up that SAM do it s not that much higher. However if it is absurdly higher I guarantee there will be an outcry about it. I've seen it plenty of times in other games with "casual pve content". I'm just hoping the devs aren't creating a headache for themselves with current SAM design.
    .
    There will be an outcry either way, the player-base isn't a unified hive-mind of one collective opinion. whether the outcry is warranted / based on actual design issues will be the question.

    And as stated before: Current listed potencies on abilities are subject to change.
    (5)
    Last edited by Ryel; 06-03-2017 at 11:46 PM.

  2. #62
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Well since it's pretty much taken Monk's identity of "No raid buffs, all personal damage" it'll probably only be about 5% above Dragooon and 2% above Monk, similar to where Monk was compared to Dragoon.

    Also on 4-man's, it's GCD aoe's aren't that huge when you take into account how few buffs they undergo, and it's oGCD aoe's are on some pretty hefty cooldowns. Plus they're all subject to some pretty rapidly diminishing returns, so while it may have large personal Damage it probably won't have exceptionally strong AOE to go along with it. Even if on paper something like Hissatsu: Guren seems huge however compared to Elixir Field or Flare it's kind of marginal as an AOE due to it's long cooldown (Elixir Field has 80 Potency more on the first target over the same two minute time frame and no diminishing returns for each further enemy).

    It's apparent capacity to be a single target nuke seems like it'll make it a nightmare in PVP though.
    (1)
    Last edited by SpeckledBurd; 06-04-2017 at 12:18 AM.

  3. #63
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Don't forget everything is subject for change and there is always the chance of nerfing OP jobs at some later patch.
    (1)

  4. #64
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Well since it's pretty much taken Monk's identity of "No raid buffs, all personal damage" it'll probably only be about 5% above Dragooon and 2% above Monk, similar to where Monk was compared to Dragoon.
    Again, I'm gonna say I hope it's higher than that. Doesn't have to be super WTF OP amounts higher than DRG/MNK/NIN, but it should be a good amount higher. We saw what happened to Monk when it was 2-5% higher, it wasn't enough to make up for the loss in raid utility. Samurai should, if played optimally, be able to drop the mic so hard that they can get close to matching the raid utility of the other guys just on damage alone, even if it doesn't exceed the optimal setup. Enough so that people outside of the most min/max of groups who will obviously go for the most optimal setup period will go, "eh it's fine" and still take them into raids.
    (1)

  5. #65
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    maybe wait to have the game and the right number for judge? no? because soo far people are judging from not definitive value of skill...
    serioulsy.
    (2)

  6. #66
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Samurai is going to be an issue. There is a 11 minute vid from IGN where a 4-man is in a dungeon. That PLD is in Shield Oath the whole time just spamming the hell out of his RoH combo and Flash and that SAM took hate half a dozen times. That PLD was trying bless him but even with all his tools he just couldn't keep the hate off that SAM.

    The challenge for Samurai will be in learning when to strike and where. To pay attention to their tanks and the other dps in the room. And to pick when to strike and when to stay their blades..... until we all get use to it and then go ham guys.
    (1)

  7. #67
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I think SAM will get nerfed a little bit if/when players manage to make it do much more dps than the devs intended it to do. Kinda like how NIN was when it was 1st released.

    Either way, I'm sure jobs will be nerfed and buff throughout the course of Stormblood.
    (1)

  8. #68
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Nerfing jobs is a quick way to force people to just play something else. This is also the reason I will wait to purchase SB, I want to see if it's going to be a nerf extravaganza like wow, in which case I will be happy to have saved my money.
    (1)

  9. #69
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Adventica6 View Post
    Nerfing jobs is a quick way to force people to just play something else. This is also the reason I will wait to purchase SB, I want to see if it's going to be a nerf extravaganza like wow, in which case I will be happy to have saved my money.
    Not every class can be on top. Perfect balance just isn't truly feasible. A little bit of class loyalty can go a long way with the natural ebb and flow of nerfs/buffs. Sometimes you're on the bottom, sometimes you're in the middle and sometimes you're on top. All you can do is realize that playing the top dog 100% of the time isn't all it's cracked up to be.
    (3)

  10. #70
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Don't care if sam is gonna be op or up .. gonna play it no matter what .. been waiting forever for the class to let "balance" ruin it.

    But well most of the time "new" classes are op or up at release .. at least thats what i'm used to in mmorpgs lol.
    (1)

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