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  1. #41
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I legit laughed when looking at SAM skills. At face value, those potencies are absolutely absurd. I'm expecting a Nerf at some point, but until then I'm hopping on that dps train before it leaves the station for good lol
    (5)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  2. #42
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    What is all this "Samurai won't be able to stay in melee if the boss jumps around" stuff? Sprint is now TP-free.
    (7)

  3. #43
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Also they got a ranged attack. And Starry Eyes!
    (1)

  4. #44
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    They won't be nerfing sam damage because they have no utility.

    Damage is their utility, you can't nerf the only thing they have or they will be excluded just like a few classes were all of HW.
    (0)

  5. #45
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    The potencies don't seem that crazy. Having spent some time fiddling with sam rotations, they hit 2 problems that make comparing raw potency kind of moot.

    1. Sam's won't be auto attacking as hard or as often as monks, likely won't be pulling the same AA damage as nin since nin has a stronger built-in damage buff and more attack speed. Sam also has drastically fewer ogcd skill uses compared to drg and nin. The ogcd's sam does have hit really hard to compensate but over a 40 second fight a sam will throw out 2360 potency worth of ogcds while a nin will do 3960 and that's assuming he doesn't generate enough gauge to do both Ten Chi Jin and Bavacakra in 40 seconds. If nin does, then that's actually 4510 ogcd potency. And this is using the highest dps sam rotation we've found that also requires an assumption on how meikyo shisui will work that might not even be true and probably isn't if Perfect Balance is anything to go by.

    2. Sam's don't have any long cooldown powerful direct damage boosting self-buffs like drg and mnk do. By which I specifically mean blood for blood/dragon sight and internal release/riddle of fire. So the raw potency numbers are essentially all sam has to make up this gap.
    (1)
    Last edited by Arkdra; 06-03-2017 at 03:17 PM.

  6. #46
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    If SAM ends up being as powerful as some seem to think we won't need nerfs, SAMs will just take DRG's role of floor watchers if they can't scale themselves back.
    (1)

  7. #47
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arkdra View Post
    The potencies don't seem that crazy. Having spent some time fiddling with sam rotations, they hit 2 problems that make comparing raw potency kind of moot.

    1. Sam's won't be auto attacking as hard or as often as monks, likely won't be pulling the same AA damage as nin since nin has a stronger built-in damage buff and more attack speed. Sam also has drastically fewer ogcd skill uses compared to drg and nin. The ogcd's sam does have hit really hard to compensate but over a 40 second fight a sam will throw out 2360 potency worth of ogcds while a nin will do 3960 and that's assuming he doesn't generate enough gauge to do both Ten Chi Jin and Bavacakra in 40 seconds. If nin does, then that's actually 4510 ogcd potency. And this is using the highest dps sam rotation we've found that also requires an assumption on how meikyo shisui will work that might not even be true and probably isn't if Perfect Balance is anything to go by.

    2. Sam's don't have any long cooldown powerful direct damage boosting self-buffs like drg and mnk do. By which I specifically mean blood for blood/dragon sight and internal release/riddle of fire. So the raw potency numbers are essentially all sam has to make up this gap.
    I feel like this post is giving NIN and MNK an edge because it sits within their most powerful skills timers, while SAM looks to take much longer to get going, but can keep using its high potency oGCD's consistently, while NIN has more downtime between it's skills.
    (1)

  8. #48
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,092
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by whiteblade89 View Post
    I legit laughed when looking at SAM skills. At face value, those potencies are absolutely absurd. I'm expecting a Nerf at some point, but until then I'm hopping on that dps train before it leaves the station for good lol
    They can get Midare Setsugekka above the potency of melee's LB1, which sounds absolutely insane, but I'm not sure how much sustained damage they'll realistically have. If that burst is the bulk of their damage, they could get screwed pretty easily by boss mechanics.
    (1)

  9. #49
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Daralii View Post
    They can get Midare Setsugekka above the potency of melee's LB1, which sounds absolutely insane, but I'm not sure how much sustained damage they'll realistically have. If that burst is the bulk of their damage, they could get screwed pretty easily by boss mechanics.
    I think it LOOKS like burst is going to be SAM's strong point, but I think realistically, the lower Potency 25 kinki hissatsu skill is going to be the bigger brunt of SAM's dps. Its all conjecture tho, until we actually get the job to play with.
    (0)

  10. #50
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I feel like this post is giving NIN and MNK an edge because it sits within their most powerful skills timers, while SAM looks to take much longer to get going, but can keep using its high potency oGCD's consistently, while NIN has more downtime between it's skills.
    The only true way would be sheeting out 3 minutes of rotation for Sam and then doing a bunch of tedious math for Nin and I am absolutely not willing to go to that length to make a point. My only aim is to illustrate that you can't just look at 1080 potency midare's and go, "SAM OP" which is what a lot of people in this thread and elsewhere have been doing.
    (3)

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