


I feel that that would be good when you have a lot of kinky. At least according to my understanding, it costs less resources to acquire a +360 pot buff, rather than 25 for a 300, but I'm not a theory crafter by trade~

You should read this.
https://www.reddit.com/r/ffxiv/comme...about_samurai/
This has a pretty good breakdown. Sam won't be light years ahead, maybe 10~15% above drg/mnk.I really enjoy seeing how people literally invent these numbers, there are no simulations or anything like that, the final numbers have not yet come out, but people are inventing what they want.
These numbers, 5%, 10%, 15% are 100% fake...

Fair enough, everyone likes assigning numbers based on hypotheticals.


They have higher dps and the slashing debuff too built into its combo so it can basically be interchangeable with NINs or WARs in a raid group. I wonder if TA's 10% every 60 seconds & the MT being able to drop tank stance will be able to make up for the massive dps gap between them. But still no matter what they do, people will always find a meta anyway.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Does it really matter if SAM is OP in 4 man dungeons or 24 man content? Don't really think so.


Also asking this. If Samurai does more damage and makes dungeon clears faster and I get one in my party when I queue in for a roulette, then yay the run will be a bit faster assuming the player behind the Samurai is competent. If not, meh I spend like what, a singular digit amount of extra minutes longer? It isn't like there is going to be a real chance of failure.
Balance should be focused around raid content as long as things are clearable within a reasonable amount of time in other content like dungeons.

MNK: Strongest DPS, nobody cares; too much moving; too much spinning; too much suffering from downtime.
NIN: Too much work to not even be close to MNK; if you make it through that hurdle then congrats, now get yelled at when you don't use Shadewalker to cover your tank's ineptitude.
SMN: Best AoE, nobody figured out the (simple) secret, much less care.
BLM: Best Burst, quality of life ready to beat you down, and nobody likes that.
BRD&MCH: MOBILITY MOBILITY MOBILITY, excessively technical, roulettes, cast times. Too cool to understand. Heaven forbid if any of them sing entirely on their own.
DPS in general: Why is everything shooting at us!? I got to know how to fight!? Why is Nidhogg so tough!? Adds? What!? So on, and so on.
DPS HEALER: Simplest rotations in the game. No where close to being the strongest, yet many will pick this up cause of non existent challenge to healers, quicker Qs, and to evade responsibilities and mechanics aimed at DPS all while finding some excuse to straight up handicap other players. With it's popularity skyrocketed for none of the right reason through the course of Gordias Savage, those who'll advocate it will easily absolve them of any blame, wrong doing, and/or lack of doing, for slinging attacks at all, even if they do none of the DPS part (or nothing) right. Who needs trust and standards when Mr.White Mage here is using stone 3 on 1 of 5+ enemies while the PLD heals himself the entire time? Who cares if someone died, summoner's picking people up just fine. Better question is: why are you even here? Heck I've met some people who'd blatantly refuse to DPS even Thordan just because they can't deal with timers falling off.
STAY TUNED TO SEE HOW 4.0 WILL CHANGE ALL OF THIS!
Last edited by RiisWolf; 06-02-2017 at 03:54 PM.


I personally hope the damage over other DPS classes is a bit of a gulf (within reason of course, to prevent all SAM DPS raids from being a thing). That's the only way it will make up for the lack of party utility and it would be dumb to make it into the new HW Monk. If damage is gonna be Samurai's sole contribution to a raid, then make it a damn good contribution.
If bosses are flying across the room, samurai uses primarily TP, and they have no gap closers then it is reasonable for them to do massive damage, because they won't always be in range of the boss.
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