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  1. #21
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by JisKing98 View Post


    The deeps is the utility
    I seriously laughed at this.

    Though it's not quite that bad, since kaiten is supposedly adding another 360 potency for a potency total of 1080 and not making it 1800 potency. The theory crafting around Sam is already on reddit. Basically only using this combo when you can pair these two and meikyo sushui? or it might be better to convert your sens to kenshin and spam 3 of the 300 potency oGCD that costs 25 kenki since you don't loose a GCD. It's all still being figured out.

    Just saying, so no offense if you all already knew this.

    But the guy above me is right. Things are balanced around raid content.
    (1)
    Last edited by Leonus; 06-02-2017 at 09:35 AM.

  2. #22
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Does it really matter if SAM is OP in 4 man dungeons or 24 man content? Don't really think so.
    (9)

  3. #23
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Leonus View Post
    it might be better to convert your sens to kenshin and spam 3 of the 300 potency oGCD that costs 25 kenki since you don't loose a GCD.
    I feel that that would be good when you have a lot of kinky. At least according to my understanding, it costs less resources to acquire a +360 pot buff, rather than 25 for a 300, but I'm not a theory crafter by trade~
    (0)

  4. #24
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Leonus View Post
    You should read this.

    https://www.reddit.com/r/ffxiv/comme...about_samurai/

    This has a pretty good breakdown. Sam won't be light years ahead, maybe 10~15% above drg/mnk.
    Quote Originally Posted by Leonus View Post
    If it wasn't 10-15% with as little raid utility as it possesses, would you bring one over a mnk/drg/None?

    Probably not, because it is not far enough ahead to warrant the lack of synergy.

    Realistically, probably 5-10% ahead in actual application.
    I really enjoy seeing how people literally invent these numbers, there are no simulations or anything like that, the final numbers have not yet come out, but people are inventing what they want.

    These numbers, 5%, 10%, 15% are 100% fake...
    (3)

  5. #25
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by RaizeGraymalkin View Post
    Does it really matter if SAM is OP in 4 man dungeons or 24 man content? Don't really think so.
    This. Who cares about meta in LolExpert or LolCT? It's all roulette anyway.
    (3)

  6. #26
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    MNK: Strongest DPS, nobody cares; too much moving; too much spinning; too much suffering from downtime.
    NIN: Too much work to not even be close to MNK; if you make it through that hurdle then congrats, now get yelled at when you don't use Shadewalker to cover your tank's ineptitude.
    SMN: Best AoE, nobody figured out the (simple) secret, much less care.
    BLM: Best Burst, quality of life ready to beat you down, and nobody likes that.
    BRD&MCH: MOBILITY MOBILITY MOBILITY, excessively technical, roulettes, cast times. Too cool to understand. Heaven forbid if any of them sing entirely on their own.
    DPS in general: Why is everything shooting at us!? I got to know how to fight!? Why is Nidhogg so tough!? Adds? What!? So on, and so on.
    DPS HEALER: Simplest rotations in the game. No where close to being the strongest, yet many will pick this up cause of non existent challenge to healers, quicker Qs, and to evade responsibilities and mechanics aimed at DPS all while finding some excuse to straight up handicap other players. With it's popularity skyrocketed for none of the right reason through the course of Gordias Savage, those who'll advocate it will easily absolve them of any blame, wrong doing, and/or lack of doing, for slinging attacks at all, even if they do none of the DPS part (or nothing) right. Who needs trust and standards when Mr.White Mage here is using stone 3 on 1 of 5+ enemies while the PLD heals himself the entire time? Who cares if someone died, summoner's picking people up just fine. Better question is: why are you even here? Heck I've met some people who'd blatantly refuse to DPS even Thordan just because they can't deal with timers falling off.

    STAY TUNED TO SEE HOW 4.0 WILL CHANGE ALL OF THIS!
    (2)
    Last edited by RiisWolf; 06-02-2017 at 03:54 PM.

  7. #27
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    I really enjoy seeing how people literally invent these numbers, there are no simulations or anything like that, the final numbers have not yet come out, but people are inventing what they want.

    These numbers, 5%, 10%, 15% are 100% fake...

    Fair enough, everyone likes assigning numbers based on hypotheticals.
    (0)

  8. #28
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nyarlha View Post
    This. Who cares about meta in LolExpert or LolCT? It's all roulette anyway.
    Also asking this. If Samurai does more damage and makes dungeon clears faster and I get one in my party when I queue in for a roulette, then yay the run will be a bit faster assuming the player behind the Samurai is competent. If not, meh I spend like what, a singular digit amount of extra minutes longer? It isn't like there is going to be a real chance of failure.

    Balance should be focused around raid content as long as things are clearable within a reasonable amount of time in other content like dungeons.
    (3)

  9. #29
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    I personally hope the damage over other DPS classes is a bit of a gulf (within reason of course, to prevent all SAM DPS raids from being a thing). That's the only way it will make up for the lack of party utility and it would be dumb to make it into the new HW Monk. If damage is gonna be Samurai's sole contribution to a raid, then make it a damn good contribution.
    (1)

  10. #30
    Player
    Hitsuzen's Avatar
    Join Date
    Dec 2016
    Posts
    175
    Character
    Aoshi Firedancer
    World
    Faerie
    Main Class
    Paladin Lv 80
    If bosses are flying across the room, samurai uses primarily TP, and they have no gap closers then it is reasonable for them to do massive damage, because they won't always be in range of the boss.
    (0)

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