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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    Suggestion for rebalanced AST Cards

    So AST is by far the least impacted by Stormblood than the other healers, and while their new actions are all really interesting and unique, their old card effects still suffer from a severe unbalance. This not only makes the cards feel extremely one-sided, but the shear power of The Balance is what's dominating the healer meta at the moment. By shifting some power to the other cards as well, I think AST could not only have a more interesting time handling their cards, but also make their effects less oppressive for the other healers to compete with.

    New Card effect ideas:

    Balance - 10% Damage increase (20% on Melee DPS)
    Duration: 30s
    Royal Road: Enhanced

    Arrow - 10% Attack Speed increase (20% on Ranged DPS)
    Duration: 30s
    Royal Road: Extended

    Spire - 10% Crit Rate and Crit Damage increase (20% on Caster DPS)
    Duration: 30s
    Royal Road: Expanded

    Bole - 20% Tenacity increase (New stat for tanks, reduces damage taken and increase damage dealt)
    Duration: 30s
    Royal Road: Enhanced

    Spear - Critical hits and Critical heals reduce all off-global cooldowns by 2 seconds per hit.
    (Enhanced: 4s per hit; Expanded, 1s per hit)
    Duration: 15s
    Royal Road: Extended

    Ewer - MP Refresh (60 Potency) and TP Refresh (60 TP per tick).
    Duration: 15s
    Royal Road: Expanded
    (3)
    Last edited by ty_taurus; 06-02-2017 at 02:02 AM.

  2. #2
    Player
    Muziko's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Keyo Reinhart
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    All this talk on balance I wonder if they considered leaning to potency alone but it scales down as it runs out. I wonder if this would be better then a flat potency reduction.
    (0)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Too much focus on the WHM problems I guess. Lol
    (0)

  4. #4
    Player
    MarinaShore's Avatar
    Join Date
    Jun 2017
    Posts
    8
    Character
    Marina Shore
    World
    Malboro
    Main Class
    Scholar Lv 70
    I feel like shifting Balance and then giving other cards major buffs would hardly scale AST back from the Meta. Your argument is that Balance is so good it puts ASTs on top, and then your proposal is to make a slight decrease to Balance while making every other card damage heavy as well. Increasing party members damage/speed makes them great now, increasing party damage/crit/tank damage/and speed would make them indispensable.
    (2)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by MarinaShore View Post
    I feel like shifting Balance and then giving other cards major buffs would hardly scale AST back from the Meta. Your argument is that Balance is so good it puts ASTs on top, and then your proposal is to make a slight decrease to Balance while making every other card damage heavy as well. Increasing party members damage/speed makes them great now, increasing party damage/crit/tank damage/and speed would make them indispensable.
    Well generally, ASTs do everything they possibly can to pull Balances, and if not, at least Arrows. Currently, you're main goal is to spread a 10% damage buff to all party members as often as possible, as expanded cuts the 20% of Balance in half.

    The idea here is that you have damage cards that help you get it a little more frequently, but that you want to focus on one member of your team rather than just smacking it on everyone. Even if you do, you're at max getting 10% of the buff to 4 party members, probably less than that. Others will only get 5% again. So there is a bit of power that gets pulled out of Balance, but puts it on an even playing field with Arrow.

    As for Tenacity, we really don't know what it does, but it's been compared to Determination. The amount of damage gained by that for tanks will be enough to help them get more agro, but probably won't compare to Balance, Arrow, or Spire. Its ultimately speculation though, since we don't know enough about tenacity yet so that idea's subject to change.
    (1)