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  1. #21
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    People tend to forget that +%HP based shields scale the same way a Mind ones. Since Mind and HP scale at the same rate more or less. We've seen it in Heavensward. Stoneskin is a shield that ranges between 3k and 1.8k depending on the target. Adlo constantly applies a 4k shield with a heal with the same gear as a WHM. For an ultimate ability I wouldn't think it's bad since basically, if you give it a long cooldown you gate it.

    The only difference between Adlo and Stoneskin is that Adlo scales with your own gear and Stoneskin scales with other people's gear.
    (0)

  2. #22
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Hmm, is it not just a flat %? I imagine that if your target has 10,000 HP, a 10% shield would value at 1,000. Is it different than that? I haven't heard anything about that.
    (0)

  3. #23
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    (0)

  4. #24
    Player
    xieathe's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Xiexie Sar
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I posted this elsewhere, but I'll post it here, too.

    Have lilies proc on all GCD heals rather than just Cure and Cure II. Maybe drop the proc rate to 10-15% for Regen/Medica II ticks so it isn't insane.

    Instead of having the lilies decrease the recast time on a single oGCD, have them give a buff to them instead. 1 lily gives a 5% potency boost to Asylum/Assize/Tetra, 2 lilies give 7%, 3 lilies give 10% or something along those lines. Or maybe they increase the range by 1 yalm for Asylum/Assize and potency on Tetra.

    Maybe once we get to 3 lilies, Raise becomes Reraise. If a party member is dead, raising them brings them back sans weakness, while casting it on a living party member bestows Reraise.

    Have Confession stacks be generated by GCD attacks. We hurt the mob and it confesses its sins to us. We can then apply those confession stacks as needed for a powerful instant heal at the time of our choosing, or grant an AOE haste around the target. Anything other than having it on a timer + RNG proc.

    Addendum: I'd also really love more damage+heal combos like Assize. There's just something super appealing about healing so hard we punch things in the face.
    (3)

  5. #25
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Autumn Hollow
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ghishlain View Post
    ideas
    I actually like this. To piggyback off your idea why not make utility based off our elements earth, air, and water spawn off our lily system? Instead of getting cooldown reduction off our OGCD's we can play how we normally play and reward our party when we do have lilies.

    What these elemental utility spells actually do....that's beyond me.

    The lilies actually need to have meaningful choices though whatever they end up becoming. Scholars need to make a choice on what they spend their aetherflow on, because they won't get any more stacks until a minuite later. Astros actually decide what card is best for their group (balance these days), and if they want to expand, enhance, or extend their cards. What are these lilies going to do for me? How can I make the most out of it? Cooldown reduction I feel is very underwhelming, how many times do you royal road that spear instead of using it on yourself on Astro? It just needs more depth overall, in my opinion.

    I think PI still needs to be reworked though or it'll just be a tank heal we can use if we get lucky to DPS even more..unless that's what SE wants us to do?
    (1)
    Last edited by AutumnsHollow; 06-02-2017 at 06:52 AM.

  6. #26
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    Hmm, is it not just a flat %? I imagine that if your target has 10,000 HP, a 10% shield would value at 1,000. Is it different than that? I haven't heard anything about that.
    He meant that a %shield scales in the sense it runs off the target's vit rather than our mind. For example if we bump mind that tank is still only getting a 3.3k shield. But if he gets but that could become 3.5k. Meanwhile a SCH or AST can cast stronger shields in tandem by raising their stats and, quite often, heal far more than the 10% of a tank's health that SS provided us, translated to shielding.

    Until a tank's HP gets so stupid high that the other healers can't heal 10% of their health with one shield spell SS and other %shields aren't overpowered at all.
    (0)

  7. #27
    Player
    chesnaught's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    22
    Character
    Gentle Wolf
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Here are my ideas...

    Flood (Replaces Fluid Aura)
    Cast time: Instant
    Recast time: 60s
    Single-target damage (Potency: 400)
    Effect: for 15 seconds, any ally that attacks this target with actions that cause damage has a 15% chance of gaining a Confession stack for each attack.
    Flood is also affected by Secret of the Lilies, and Secret of the Lilies II

    Secret of the Lilies - Chance to gain a lily
    Single Target healing: 30%
    Single Target damage: 15%
    Multi-Target healing: 3% Per ally healed
    Multi-Target damage: 3% per enemy hit
    DoT and HoT ticks do not count.

    New effect:
    Each lily adds 5% attack speed boost while in bloom.

    Regen and Medica II no longer consume Lilies
    I would be excited for 4.0 WHM if it were like this. This at least sounds fun even if it maybe still would not compete with the Balance card's non nerfed existence.
    (0)

  8. #28
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by chesnaught View Post
    I would be excited for 4.0 WHM if it were like this. This at least sounds fun even if it maybe still would not compete with the Balance card's non nerfed existence.
    I made a post about how I'd do the AST cards as well. It would be so much nicer if it felt like each card had a use, and that use wasn't making Balance stronger.
    (0)

  9. #29
    Player
    CriticalCrystal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    63
    Character
    Cuvelia Renascentia
    World
    Odin
    Main Class
    Conjurer Lv 60
    Been discussing this with my co healer over the past few hours.

    - Make Fluid Aura apply a vulnerability up debuff to enemies so the spell can be somewhat useful and not just forgotten about. Maybe with more lilies, the potency of the Vulnerability up could increase. I'll probably be keeping it off the bar in 4.0 because of the changes to it.
    - Give WHM an actual piece of utility magic like 'Bravery' which buffs everyone's DPS for a short time.
    - Crit ticks on HoTs have a 15% chance of giving lilies instead of us having to play an RNG lottery of cure spam in order to gain them.
    - Every 30,000 points of damage you inflict gives a lily so doing DPS is encouraged.
    (0)
    Last edited by CriticalCrystal; 06-02-2017 at 07:45 AM.

  10. #30
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Here are my ideas...

    Flood (Replaces Fluid Aura)
    Cast time: Instant
    Recast time: 60s
    Single-target damage (Potency: 400)
    Effect: for 15 seconds, any ally that attacks this target with actions that cause damage has a 15% chance of gaining a Confession stack for each attack.
    Flood is also affected by Secret of the Lilies, and Secret of the Lilies II

    Secret of the Lilies - Chance to gain a lily
    Single Target healing: 30%
    Single Target damage: 15%
    Multi-Target healing: 3% Per ally healed
    Multi-Target damage: 3% per enemy hit
    DoT and HoT ticks do not count.

    New effect:
    Each lily adds 5% attack speed boost while in bloom.

    Regen and Medica II no longer consume Lilies
    Honestly... Your idea is really great.
    (0)

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