

Wow just look at this. This sounds incredibly fun to play, and not even too strong or broken. It promotes different ways of healing, it promotes DPSing, it gives us synergy and utility. SE did you even try?...Here are my ideas...
Flood (Replaces Fluid Aura)
Cast time: Instant
Recast time: 60s
Single-target damage (Potency: 400)
Effect: for 15 seconds, any ally that attacks this target with actions that cause damage has a 15% chance of gaining a Confession stack for each attack.
Flood is also affected by Secret of the Lilies, and Secret of the Lilies II
Secret of the Lilies - Chance to gain a lily
Single Target healing: 30%
Single Target damage: 15%
Multi-Target healing: 3% Per ally healed
Multi-Target damage: 3% per enemy hit
DoT and HoT ticks do not count.
New effect:
Each lily adds 5% attack speed boost while in bloom.
Regen and Medica II no longer consume Lilies




Thanks, lol.
I am a game design student, so this is the kinda stuff I talk about all day with my classmates.

And the suggestions are beautifully synergistic with what SE already has in pace for 4.0. Very nice indeed!


This lily system is garbage and needs to be reworked from the ground up. There is zero point in having a faster tetra, asylum or assize. It's not helpful at all in the grand scheme of things besides doing more DPS and gaining more MP regen with assize. You plan your cooldowns in a raid environment having aslyum, or tetra come up faster or perhaps one extra time in the fight won't do anything to change that. Assize gets used as a DPS cooldown mostly as well. I can only see the gains of possibly having a faster aslyum or tetra in PF "farms" where you never know what's going to happen.
I'm not really sure how to fix it since I'm not a game designer nor get paid to their job, but as a player I would like our job specfic gauge to actually be helpful and meaningful in a run.
Last edited by AutumnsHollow; 06-02-2017 at 03:40 AM.


I would not switch to AST as my new main in 4.0 if this was implemented on WHM. This would make WHM worth playing in raids for me.Here are my ideas...
Flood (Replaces Fluid Aura)
Cast time: Instant
Recast time: 60s
Single-target damage (Potency: 400)
Effect: for 15 seconds, any ally that attacks this target with actions that cause damage has a 15% chance of gaining a Confession stack for each attack.
Flood is also affected by Secret of the Lilies, and Secret of the Lilies II
Secret of the Lilies - Chance to gain a lily
Single Target healing: 30%
Single Target damage: 15%
Multi-Target healing: 3% Per ally healed
Multi-Target damage: 3% per enemy hit
DoT and HoT ticks do not count.
New effect:
Each lily adds 5% attack speed boost while in bloom.
Regen and Medica II no longer consume Lilies


The changes I'd like to see to the new WHM mechanics:
- Make all abilities only consume one ability upon use, but still get the benefit of the total number of lilies stored
- Make confession stacks have infinite duration
- Synergize lily generation with the rest of your kit - White Mages have a conjurer background with elemental balance as a key story point. Make each Lily based off an element and can be procced via spells of the same element (Earth, Wind, and Water - you'll probaly want to make Cures a Water element at this point)
- Secret of Lilies II should have a 100% Proc on critted Cure or Cure II (at least that's how I'm interpretting the tooltip, seems sorta vague to me)


Amazing. The class would feel better.Here are my ideas...
Flood (Replaces Fluid Aura)
Cast time: Instant
Recast time: 60s
Single-target damage (Potency: 400)
Effect: for 15 seconds, any ally that attacks this target with actions that cause damage has a 15% chance of gaining a Confession stack for each attack.
Flood is also affected by Secret of the Lilies, and Secret of the Lilies II
Secret of the Lilies - Chance to gain a lily
Single Target healing: 30%
Single Target damage: 15%
Multi-Target healing: 3% Per ally healed
Multi-Target damage: 3% per enemy hit
DoT and HoT ticks do not count.
New effect:
Each lily adds 5% attack speed boost while in bloom.
Regen and Medica II no longer consume Lilies
I would like to add to your suggestion that I think they should remove the lily effect that reduces the cooldown of abilities and instead when you have 3 lillies you should be able to unlock some new powerful abilities that would be able to spend those lillies on.
I don't know I'm not a game designer but for example:
Prayer: 200 Potency AoE heal that grants 1 stack of confession to everyone hit. Empties all your lillies.
Bubble: Increases max HP of all party member by 33% for X seconds.(Long Cooldown)
Quake: X Potency. Increases damage of your Stone spells X Seconds (Long Cooldown)
Cyclon: X Potency Dot. Increases your Spell Speed by 30%. X Seconds(Long Cooldown)
At least they would be able to keep their "identity" as healer that only heals and doesn't support but at least deals a ton of damage.
Last edited by AlphaSonic; 06-02-2017 at 04:30 AM.




Prayer to apply an AoE stack of Confession is nice.Amazing. The class would feel better.
I would like to add to your suggestion that I think they should remove the lily effect that reduces the cooldown of abilities and instead when you have 3 lillies you should be able to unlock some new powerful abilities that would be able to spend those lillies on.
I don't know I'm not a game designer but for example:
Prayer: 200 Potency AoE heal that grants 1 stack of confession to everyone hit. Empties all your lillies.
Bubble: Increases max HP of all party member by 33% for X seconds.(Long Cooldown)
Quake: X Potency. Increases damage of your Stone spells X Seconds (Long Cooldown)
Cyclon: X Potency Dot. Increases your Spell Speed by 30%. X Seconds(Long Cooldown)
At least they would be able to keep their "identity" as healer that only heals and doesn't support but at least deals a ton of damage.
Bubble runs into an issue. % HP shields and HP increases are really unbalanced because A, as the game goes on, our HP gets higher and higher, meaning the boost gets exponentially stronger. This was what led to Stoneskin and Stoneskin II getting removed. And B, it's also very bias toward Warriors who generally have even more HP than the other tanks.
Quake trigger should probably have more utility to it than just more damage.
Cyclone's 30% Attack Speed would be pretty intense alone with PoM and, since you're adding on top of my effect of 5% Attack Speed per lily, you could Potentially have a combined 65% Attack Speed boost which would be extreme. That's not even including an Arrow card from AST which could bump that up to 80% if the Arrow was Enhanced.
Ultimately, this idea of having certain abilities accessible through max lilies can run into issues. if there are too many choice, you start to see a clear few actions that are better than the others, and you end up with some actions getting always used and others getting always ignored. Honestly, I like design concept of the lilies, but I think they were pretty sloppy in execution. We'll have to see how it turns out.




I wish. I'd love to work on FFXIV. That's a fantasy job of mine working on Class design and Class balance. If I were on the team, I would've spent every possible hour making sure a new Tank and Healer would've been introduced as well. I have a Dancer concept that needs an update now that so much about the new combat system has been revealed, and I probably would've added Puppetmaster or Blue Mage as a Tank seeing as they're the most popularly requested new Tanks.
Sadly, I don't think any US branches of SE have anything to do with FFXIV other than localization. I also don't know Japanese, so that would probably be a challenge working there even if I did get hired.
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