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  1. #1
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,787
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raim View Post
    I'd like the option of once a month you're allowed to reset a job (like a prestige system) and when you level it up again at 60 you're rewarded with a bunch of tomes, materia, seals, and gil for example. Maybe an achievement tied to doing it 1-3 times. Also I'd like the option of seeing what quest/objectives other people have up, in order to help leveling new people, but thats a side concern.
    That would be really cool! I'd actually go for that
    (0)

  2. #2
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    just take the classes through al the dungeons
    (2)

  3. #3
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,787
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RaijinSupreme View Post
    just take the classes through al the dungeons
    Thats what I have been doing, but again, its just not the same feeling. There really is no reason why the jobs have to start at 50 or 30 other than to make it quicker for folks to jump into newer content. I'd be happy if they'd just provide the new jobs a complimentary level jump potion in the Collector's Edition for those that wanna just get to end game right away, but otherwise have the new jobs naturally start at lvl 1. (otherwise whats the point of making the level jump potions)
    (0)
    Last edited by Vespar; 06-02-2017 at 03:48 AM.

  4. #4
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Early potd is good for experimental gameplay, similar to trying some things via dummy. However, if you're looking for some in-depth experience like say, trying out a full rotation and/or skill combos, it's better to practice them in a dgn where there's a better group activity setting.
    (0)
    Last edited by SenorPatty; 06-02-2017 at 04:54 AM. Reason: Can't spell
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #5
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,787
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Another alternative to dungeons, PotD and dummy training... create a solo dungeon in the Hall of the Novice area that caps our level down to certain intervals. (For example lv. 1, 10, 20, 30, 40, 50, 60, 70.) Just have the dungeon difficulty scale based on the level we've set. This way we could familiarize ourselves with the actions at each interval and build on what we learn over time in a comfortable learning environment.

    Not to mention it would give Hall of the Novice some extra use beyond just learning your role.
    (1)
    Last edited by Vespar; 06-02-2017 at 03:57 AM.

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