A cast time shorter than the GCD means that you can use that time to get out of your princess circle or AoEs without losing DPS.
See it as a nice little perk.
A cast time shorter than the GCD means that you can use that time to get out of your princess circle or AoEs without losing DPS.
See it as a nice little perk.
Last edited by Sylvain; 06-01-2017 at 05:53 PM.
There is another - Your OGCDs will clip less with your GCDs (or even not at all, depending on how short the cast is - see instant cast for reference). That allows for some rotation optimization.
Doubt that would matter much with 2 second cast, tho. 1,5? That's one second free time. I think you could squeeze one in with good latency.
Do you think they do that because of some rusty coding to prevent clipping with OGC spells?There is another - Your OGCDs will clip less with your GCDs (or even not at all, depending on how short the cast is - see instant cast for reference). That allows for some rotation optimization.
Doubt that would matter much with 2 second cast, tho. 1,5? That's one second free time. I think you could squeeze one in with good latency.
I don't recall having any issue in WoW casting any number of OGC spells between 2 cast having the same casting time as the GCD (1.5)
like scorch for instance on fire mage.
No idea why they do it. But I like to think they're not really all that concerned with it - took them a while to realize how problematic mudras were in that regard. I have my doubts they truly learned the lesson.
As for WoW: I think they don't have animation locks on their skills. Like, when you do an OGCD in FFXIV, you'll have 0,25-0,75 seconds (plus latency effects) in which the animation will play and no other commands will be allowed (sometimes also locking your movement). I don't remember that being the case in WoW.
So using OGCDs in general should be less of a DPS loss in that game and the emphasis of using GCD windows for OGCD windows seems smaller (I think my Rogue GCD was like 1 second?)
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