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Thread: GCD questions

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  1. #1
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    Zojha's Avatar
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    A cast time shorter than the GCD means that you can use that time to get out of your princess circle or AoEs without losing DPS.

    See it as a nice little perk.
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  2. #2
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    Quote Originally Posted by Zojha View Post
    A cast time shorter than the GCD means that you can use that time to get out of your princess circle or AoEs without losing DPS.

    See it as a nice little perk.
    So beside that, there's no gain from having a shorter cast?
    That's a bit disapointing.
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    Last edited by Sylvain; 06-01-2017 at 05:53 PM.

  3. #3
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    Quote Originally Posted by Sylvain View Post
    So beside that, there's no gain from having a shorter cast.
    That's a bit disapointing.
    There is another - Your OGCDs will clip less with your GCDs (or even not at all, depending on how short the cast is - see instant cast for reference). That allows for some rotation optimization.

    Doubt that would matter much with 2 second cast, tho. 1,5? That's one second free time. I think you could squeeze one in with good latency.
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  4. #4
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    Quote Originally Posted by Zojha View Post
    There is another - Your OGCDs will clip less with your GCDs (or even not at all, depending on how short the cast is - see instant cast for reference). That allows for some rotation optimization.

    Doubt that would matter much with 2 second cast, tho. 1,5? That's one second free time. I think you could squeeze one in with good latency.
    Do you think they do that because of some rusty coding to prevent clipping with OGC spells?
    I don't recall having any issue in WoW casting any number of OGC spells between 2 cast having the same casting time as the GCD (1.5)
    like scorch for instance on fire mage.
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  5. #5
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    Quote Originally Posted by Sylvain View Post
    Do you think they do that because of some rusty coding to prevent clipping with OGC spells?
    No idea why they do it. But I like to think they're not really all that concerned with it - took them a while to realize how problematic mudras were in that regard. I have my doubts they truly learned the lesson.

    As for WoW: I think they don't have animation locks on their skills. Like, when you do an OGCD in FFXIV, you'll have 0,25-0,75 seconds (plus latency effects) in which the animation will play and no other commands will be allowed (sometimes also locking your movement). I don't remember that being the case in WoW.
    So using OGCDs in general should be less of a DPS loss in that game and the emphasis of using GCD windows for OGCD windows seems smaller (I think my Rogue GCD was like 1 second?)
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