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  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Aramina View Post
    This just in: Different people like/feel engaged in different content. Going back and forth with "your content sucks" "no YOUR content sucks" doesn't really accomplish anything.
    But we have actual data on who accomplishes what kind of content. The problem is in this question, "Is it wise to remove some content than nearly everyone participates in for content that maybe 1% of the population will complete?" I know dungeons aren't exactly the most riveting content, but they're something everyone does almost daily to keep them busy and invested. Exchanging that every other patch for something akin to a savage extreme trial that only the very best will complete might cause some backlash from the community who feel they're being left out.
    (5)

  2. #2
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raim View Post
    But we have actual data on who accomplishes what kind of content. The problem is in this question, "Is it wise to remove some content than nearly everyone participates in for content that maybe 1% of the population will complete?" I know dungeons aren't exactly the most riveting content, but they're something everyone does almost daily to keep them busy and invested. Exchanging that every other patch for something akin to a savage extreme trial that only the very best will complete might cause some backlash from the community who feel they're being left out.
    Sure, but my reply had nothing to do with that. I was solely talking about the last few pages of back and forth about whether dungeons were great and PotD sucked or PotD was great and dungeons sucked.
    (1)

  3. #3
    Player
    MomomiMomi's Avatar
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    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Raim View Post
    But we have actual data on who accomplishes what kind of content. The problem is in this question, "Is it wise to remove some content than nearly everyone participates in for content that maybe 1% of the population will complete?" I know dungeons aren't exactly the most riveting content, but they're something everyone does almost daily to keep them busy and invested. Exchanging that every other patch for something akin to a savage extreme trial that only the very best will complete might cause some backlash from the community who feel they're being left out.
    I'm pretty sure all the new stuff we got in HW was casual friendly. I expect the same to happen in SB.
    (0)

  4. #4
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Raim View Post
    "Is it wise to remove some content than nearly everyone participates in for content that maybe 1% of the population will complete?"
    There is an enormous assumption in the second half of this question.
    (0)

  5. #5
    Player
    Raim's Avatar
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    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Abriael View Post
    There is an enormous assumption in the second half of this question.
    In an interview Yoshi specifically mentioned adding in something akin to a difficulty harder than savage, but only for single encounters in these in-between patches. When you look at the clear rates for existing savage raid encounters, do you really think a large amount of the population will get relevant clears on a mode above that? I say relevant because maybe they could clear it in a later patch with higher ilvl, but that would be disappointing.
    (6)

  6. #6
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Raim View Post
    In an interview Yoshi specifically mentioned adding in something akin to a difficulty harder than savage, but only for single encounters in these in-between patches. When you look at the clear rates for existing savage raid encounters, do you really think a large amount of the population will get relevant clears on a mode above that? I say relevant because maybe they could clear it in a later patch with higher ilvl, but that would be disappointing.
    You're making a connection that is not there. There is absolutely no element indicating that they're doing less dungeons to dedicate resources to that.
    (1)

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Abriael View Post
    You're making a connection that is not there. There is absolutely no element indicating that they're doing less dungeons to dedicate resources to that.
    It seems like a logical inference.

    "We're going to reduce the number of dungeons we release per patch, so can divert our resources to adding new types of content."

    "Here is a new type of content you can expect."
    (8)

  8. #8
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaurie View Post
    It seems like a logical inference.

    "We're going to reduce the number of dungeons we release per patch, so can divert our resources to adding new types of content."

    "Here is a new type of content you can expect."
    It's not. Adding an additional level of difficulty to a fraction of the upcoming content isn't even close to be comparable to the resources required to design a dungeon.
    (1)