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  1. #1
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Stanelis View Post
    At least in PoTD there is some sort of replay value (due to RNG in the floors layout), that cannot be found in conventionnal dungeon runs. In conventionnal dungeons there is only one way forward and nothing to even think about.
    Floor layout? Like whether there are 3 rooms or 10?

    I guess... I don't count though since every room is practically identical to the last it all just blurs together. Only replay value PotD has for me is it's the fastest way to level... and maybe grind tomes if i want an even easier experience and don't want to deal with bads. Bads in dungeons make the whole experience more painful or impossible, bads in PotD don't matter in the slightest... they're just extra meat to soak up damage for me anyway lol ;P
    (1)

  2. #2
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Khaoticsuccubus View Post
    Floor layout? Like whether there are 3 rooms or 10?

    I guess... I don't count though since every room is practically identical to the last it all just blurs together. Only replay value PotD has for me is it's the fastest way to level... and maybe grind tomes if i want an even easier experience and don't want to deal with bads. Bads in dungeons make the whole experience more painful or impossible, bads in PotD don't matter in the slightest... they're just extra meat to soak up damage for me anyway lol ;P
    RNG in floor layout as in the objectives are never in the same place. Obviously the current iteration of PoTD is very rough around the edges because it was a sort of experiment, one can only hope that the next one will be allocated more ressources.

    But I'd take any day PoTD like content over any HW corridor dungeons.
    (1)