Quote Originally Posted by MomomiMomi View Post
If they made the dungeons better I'd be fine with that, honestly. I actually used to ask for that before, better dungeons. But of all the dungeons we have in the whole game, only some of them I consider decent, and almost all of them, especially more recently, just feel like the same dungeon, it just looks different. None of the normal enemies even have any notable mechanics.

See, people talk about all these new enemies that are in this dungeon. But as much as I wish I could say "oh, cool, a new enemy! I wonder what it does?" I just can't. Before I even get a chance to think that, the tank has pulled it in with the rest of the enemies, grouped them all up, and it's piñata time.

Seriously, is this content? Group them all up and hit it until it dies?
I do like my pinata time (bye bye aoe summoner *cries*) but I agree with you on dungeons. Its just trash trash trash -> boss -> repeat. The only thing that changes is the skins of the mobs and the look of the walls. Its still way more interesting than looking at the same wall of PotD for 10 floors imo but at least I can do PotD solo. I would love for dungeons to have more mechanics and even puzzles, maybe even more than one path. But then people will just say that there would be the fastest way to do that and thus make it boring again. This may be right but at least the first few times it would be way more fun and if you run with premades you can give a damn about the meta of people.

I was in Aquapolis with some ingame friends. One was there for the first time and I described how it functions. (RNG on top of RNG and troll doors ftw) They could not believe that and we took near the whole time to just go around and look for hints that might point us in the right direction. In the next run we compared the rooms and saw that they where completely identical. Still it was so much fun trying to see if the position of the carpet might be an hint. We also talked about improvements. Like instead of a wrong door throwing one out immediately they could have let some really hard monster free and if we survive that we could go on. Just things that make it less purely RNG and more about the skill of the players. Heck even if they put in riddles and people post these in the internet, you could still go in there without ever looking at them and thus make it fun for you and your group. Just because there is a meta or a solution on the internet does not mean that people have to look at it.

But instead of those things we will probably just get another trash trash -> boss dungeon with another different paint. Yet even if they are not that interesting probably most of the playerbase can run these and thus have content. I would love for more midcore content but this savage boss sounds more like a content for raiders or people with a static thus again not for the majority of the players. So they need another battle content for the more casual players because otherwise those people will have less to do and they make the majority of your playerbase.

Seeing the track record of them I just cant be hyped about the concept of this, and I am saying this as someone that wanted them to add new content even if its risky..but I never thought that we would loose another content for that again..