I really don't know why they just don't add more dungeons to the expert roulette. YoshiP states that people will want the easier dungeons in the roulette. And while that's true, the expert roulette could just take the older dungeons and scale up the stats on them. I'd rather pull from a list of 20+ dungeons with stat buffs than a roulette with 2 dungeons, possibly 3, or possibly just 1...

It also wouldn't be hard to make modifiers on dungeons like WoW has done, but they seem really adamant about not making dungeons anything other than a throwaway, boring experience. If the SMN AoE nerfs are more of a push to us to stop making massive pulls as some are saying (on top of gates in our corridor dungeons), it's really saying something about the design choice of the game. Rather than make more interesting, engaging, and dangerous opponents / encounters between bosses in a dungeon, they'd just rather limit our ability to kill packs of mindless and unchallenging mobs.

Dungeons are so easy that it was hard to stay awake in them because they require no focus. HW reduced the count from 3 to 2, and monotony set in. Going to just one in those odd patches isn't helping.