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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SlogDog View Post
    I guess i had so much fun playing it I wiped all my memories of it for... reasons? I really did forget LoV completely and i even have the Shallow-eye rewarded from it, its like my favourite minion. So yes, LoV left a serious impact and if we get more content like that bring on one dungeon! /s
    It's quite telling how poorly received LoV was when we have the Make it Rain event going on and no one bothers with it on Balmung; the largest server in the game. Saying they missed the mark on this one would be a gross understatement. Which is why I'm forever nervous about Blitzball.
    (6)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    It's quite telling how poorly received LoV was when we have the Make it Rain event going on and no one bothers with it on Balmung; the largest server in the game. Saying they missed the mark on this one would be a gross understatement. Which is why I'm forever nervous about Blitzball.
    If SE paid me, I"d work to redesign that game, it doesn't even need that much. The issue with it is bloat. Heard this from a video earlier but it reminded me of a thought I had way back. So if you ever played a TCG, like Pokemon, Yugioh, MGT, imagine if you had to make a deck and you were given 10 sets with 100 cards in them each, then told that you only need to make a deck of 40 and you can use doubles of certain cards but to also be mindful of card restrictions. This is pretty much what LoV did, it was like, got the minion? Cool you can use it. If they reeled it back and added a second requirement to use certain minions while also putting a limit to the type of "Deck" you could set, it would feel more strategic.

    But as it stands, people either look at the best 3 options or don't bother because it's to a point where it's like. So all I do is spam spam spam the same 2-3 minions til I win? It's not very fun, there is certainty a way they could add more depth and synergy between minions that isn't just based on their 1/4 types. They could also have archetypes for each Minion which synergy when together in a natural "trait" way rather than active abilities. But then you could also have archetypes that work a certain way, like let's say Minion of Light, WHM and BLM. When they are used to destroy a Search Eye they offer an additional enfeeble which reduces all of the enemies Atts by 20% til they eye is repaired.

    But see, then you could also add minions designs to repair the Eye and Shield but that in itself would need strategy, since you could attempt to fix the shield but you would also have to be mindful of the enemies actions.

    If I had to choose, I'd say, each "Deck" could only have 10 Minions, and each Minion can only be Summoned 4 times aka the amount needed to use their active abilities. With this you would need to be more mindful of how you set the up, but they would also need to create a "Party System" to allow you to chain and unchain certain minions together so they are easier to move around on the battlefield. AKA keeping the healers in the back so they aren't the first to be attacked while moving your offensive to take the brute of the damage.

    Granted I'm sure there are issues with my idea I just feel like there could be more life in this game if they didn't just make it a free for all with the minions. It's that one design flaw that really hurts the game. Just Imagine if you could use 5 5 star cards in Triple Triad(Granted I know people would love this for the NPC side) but for the PVP side it would be a nightmare.
    (2)