• PotD only gets fun around 170+ and the journey to those floors is mindless drivel, a trap isn't going to make punching enemies in square rooms fun. Dungeons have an admittedly small narrative around them but its something and yes the scenery/atmosphere does make a difference.
  • Aquapolis is made fun by the rng elements i'd say that it's their one success side content wise.
  • WT is a thinly veiled trick to get people to run old content that they just unsync and kill in under a min.
  • Zholes stuff is creepy and her character annoys me, maybe if i had a hard on for cats i'd just "wub" all the precious wecious spew.
  • Diadem is deader than WHM, without appropriate rewards (ones you can't just collect in a few runs) and a strangely punishing rng boss fight (the rng is will you have enough people and do they have a few brain cells between them) for a super rng reward didn't add anything neither.

Dungeons while they get old are a much more reliable investment than more casual fluff that lets be fair has a horrible track record. There was a time the game got 3 dungeons a patch, not two and certainly not one.

I'd love to be proven wrong but all these hunts for alternative content for people instead of improving the core game play is misguided.