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  1. #121
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by MomomiMomi View Post
    Let's see. I have to decide if I want to go left, right, up, down. I have to decide if I want to go with the rest of the party or explore another part of the map to speed things up. I can kill enemies solo if I run into trouble while I'm separated from my party. I can pull the enemies to the rest of the party to kill them faster. I might hit a trap which I'll have to react to.

    Or I could play a normal dungeon and walk in a straight line, hitting things until they die.

    I find one fun and not the other.
    Those are not really conscious decisions though. It's like describing how you live. Well I have to wake up in the morning... gotta remember to breathe, can't forget that one... eat too. PotD is ridiculously easy and every room looks nigh identical. Gee, I wonder what's in this room, egads, it's the same room again... oh wait, this one has a hole in it, soooo different.

    Whether you stick with the group or not doesn't even matter either. After all, what's the worst that can happen? You step on a trap? Oh no, so scary, pomander and/or kill them solo big deal. Seriously if there ever was a dungeon where one could watch netflix and beat easily one handed... it's PotD.

    Dungeons aren't much better don't get me wrong with it's head straight, fight boss in round room that may or may not have real mechanics (part of SE's brain dead easy design philosophy) but, at least the scenery isn't literally the same room repeated over and over.
    (5)
    Last edited by Khaoticsuccubus; 06-02-2017 at 03:35 PM.

  2. #122
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Khaoticsuccubus View Post
    Those are not really conscious decisions though. It's like describing how you live. Well I have to wake up in the morning... gotta remember to breath, can't forget that one... eat too. PotD is ridiculously easy and every room looks nigh identical. Gee, I wonder what's in this room, egads, it's the same room again... oh wait, this one has a hole in it, soooo different.

    Whether you stick with the group or not doesn't even matter either. After all, what's the worst that can happen? You step on a trap? Oh no, so scary, pomander and/or kill them solo big deal. Seriously if there ever was a dungeon where one could watch netflix and beat easily one handed... it's PotD.

    Dungeons aren't much better don't get me wrong with it's head straight, fight boss in round room that may or may not have real mechanics (part of SE's brain dead easy design philosophy) but, at least the scenery isn't literally the same room repeated over and over.
    I don't care about the scenery. I'm not there to look at things. I'm there to play.

    This is my main complaint with dungeons. They're the same thing over and over again with a new coat of paint. Well, just because you made it look pretty and different from the last doesn't mean it plays any differently.
    (4)
    Last edited by MomomiMomi; 06-02-2017 at 08:36 AM.

  3. #123
    Player
    SlogDog's Avatar
    Join Date
    Mar 2017
    Posts
    66
    Character
    Slig Sansoucie
    World
    Cactuar
    Main Class
    White Mage Lv 70
    • PotD only gets fun around 170+ and the journey to those floors is mindless drivel, a trap isn't going to make punching enemies in square rooms fun. Dungeons have an admittedly small narrative around them but its something and yes the scenery/atmosphere does make a difference.
    • Aquapolis is made fun by the rng elements i'd say that it's their one success side content wise.
    • WT is a thinly veiled trick to get people to run old content that they just unsync and kill in under a min.
    • Zholes stuff is creepy and her character annoys me, maybe if i had a hard on for cats i'd just "wub" all the precious wecious spew.
    • Diadem is deader than WHM, without appropriate rewards (ones you can't just collect in a few runs) and a strangely punishing rng boss fight (the rng is will you have enough people and do they have a few brain cells between them) for a super rng reward didn't add anything neither.

    Dungeons while they get old are a much more reliable investment than more casual fluff that lets be fair has a horrible track record. There was a time the game got 3 dungeons a patch, not two and certainly not one.

    I'd love to be proven wrong but all these hunts for alternative content for people instead of improving the core game play is misguided.
    (8)

  4. #124
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,495
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    What about all those cash shop funds that everyone says goes back into the game? Shouldn't we be getting more not less?

    Please remember

    1) Diadem

    2) Lords Of Verminion

    3) PoTD

    Both very hit/miss depending on your views. Which would basically be a X.1 X.3 X.5. Is that the content you want to give 3 dungeons up for down from 2.0 which would have been 6.
    (9)
    Last edited by Moonlite; 06-02-2017 at 09:07 AM.

  5. #125
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I don't mind. I would love meaningful content if it means one less dungeon!
    (3)

  6. #126
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by SlogDog View Post
    • PotD only gets fun around 170+ and the journey to those floors is mindless drivel, a trap isn't going to make punching enemies in square rooms fun. Dungeons have an admittedly small narrative around them but its something and yes the scenery/atmosphere does make a difference.
    • Aquapolis is made fun by the rng elements i'd say that it's their one success side content wise.
    • WT is a thinly veiled trick to get people to run old content that they just unsync and kill in under a min.
    • Zholes stuff is creepy and her character annoys me, maybe if i had a hard on for cats i'd just "wub" all the precious wecious spew.
    • Diadem is deader than WHM, without appropriate rewards (ones you can't just collect in a few runs) and a strangely punishing rng boss fight (the rng is will you have enough people and do they have a few brain cells between them) for a super rng reward didn't add anything neither.

    Dungeons while they get old are a much more reliable investment than more casual fluff that lets be fair has a horrible track record. There was a time the game got 3 dungeons a patch, not two and certainly not one.

    I'd love to be proven wrong but all these hunts for alternative content for people instead of improving the core game play is misguided.
    Lets not forget our most beloved alternate content ever added Lords of Verminion. It was just SO popular on release and is played to this day by a wide number of people /s ;P

    Quote Originally Posted by Moonlite View Post
    What about all those cash shop funds that everyone says goes back into the game? Shouldn't we be getting more not less?
    Stop... your going to make me cry TT^TT

    Quote Originally Posted by Iromi View Post
    I don't mind. I would love meaningful content if it means one less dungeon!
    Ah, good ole naive optimism. This is exactly what people said when they announced they were only making 2 dungeons per patch instead of 3 so they could focus on more content.
    (9)

  7. #127
    Player
    SlogDog's Avatar
    Join Date
    Mar 2017
    Posts
    66
    Character
    Slig Sansoucie
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Khaoticsuccubus View Post
    Lets not forget our most beloved alternate content ever added Lords of Verminion. It was just SO popular on release and is played to this day by a wide number of people /s ;P
    I guess i had so much fun playing it I wiped all my memories of it for... reasons? I really did forget LoV completely and i even have the Shallow-eye rewarded from it, its like my favourite minion. So yes, LoV left a serious impact and if we get more content like that bring on one dungeon! /s
    (2)

  8. #128
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Well, atleast we just need to do one dungeon to get the recolored armors from 3.X!
    (2)

  9. #129
    Player
    Hitsuzen's Avatar
    Join Date
    Dec 2016
    Posts
    175
    Character
    Aoshi Firedancer
    World
    Faerie
    Main Class
    Paladin Lv 80
    I would totally trade dungeons for blitzball.
    (0)

  10. #130
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Moonlite View Post
    What about all those cash shop funds that everyone says goes back into the game? Shouldn't we be getting more not less?
    I thought they used cash shop funds to fund the development for more cash shop items.
    (1)

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