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  1. #111
    Player
    Archvile78's Avatar
    Join Date
    Jul 2014
    Posts
    396
    Character
    Xander Vermillion
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Eeesh...not sure how i feel about this. SE's never been too good at creating lasting side contents, beside PoTD (and obviously the 24-mans/dungeons/raids)
    (6)

  2. #112
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Anzaman View Post
    Dungeons is part of daily schedule, and repeating same dungeon instead of having variety is awful.
    I don't think I'll ever miss the lack of dungeons. The 24 man raid, trials, and normal raids all offer various ways of getting tomes, and you have such a long time to get them that you can cap easy without doing a single roulette. Personally, I'd rather see more variety of content.
    (2)

  3. #113
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Well, if it's one dungeon per odd patch, all I can hope is that the one dungeon will have mechanically challenging/interesting boss fights. ARR 2.X dungeons had some very boring boss fights (most were just tank and spank with a mechanic that can usually be ignored), 3.X dungeons stepped things up a little bit (but Hullbreaker Isle will always be Dullmaker Aisle), but were still a little face-roll.

    One thing I had been hoping for throughout the HW patches was dungeons having some RNG thrown into their paths. One run has you going one way and another run has you go a different way (a roulette within the dungeon), the two paths having different bosses.
    (4)

  4. #114
    Player
    usalia's Avatar
    Join Date
    Jun 2017
    Posts
    87
    Character
    Usalia Killia
    World
    Zodiark
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Archvile78 View Post
    Eeesh...not sure how i feel about this. SE's never been too good at creating lasting side contents, beside PoTD (and obviously the 24-mans/dungeons/raids)
    the 24 man "raids" are not lasting they are forced just like older dungeons. take the exp/gold/tomes from potd or make it so you cant speed run it (must kill all monsters) and we will see how lasting potd will be.
    (2)

  5. #115
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by usalia View Post
    the 24 man "raids" are not lasting they are forced just like older dungeons. take the exp/gold/tomes from potd or make it so you cant speed run it (must kill all monsters) and we will see how lasting potd will be.
    That would kill all content though if you take out rewards, not just dungeons.
    (1)

  6. #116
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Sigh, so this was the catch. With all the awesome class changes I should've known there would be something to taint it all. Didn't they remove the 3rd dungeon in HW so they could focus on bringing us new content? Yeah, that was a catastrophic waste of resources.

    And no, PotD is just as much of a failure as the rest. It's just a convenient failure. The design and gameplay of it is ridiculously low budget copy/paste and overall incredibly boring. It's a struggle not to fall asleep during it. But, it gives the most xp while leveling the fastest so one can't not use it.

    Please, PLEASE, SE please at least put this odd number dungeon in the same roulette's as the previous two. It's not a roulette if it's just 1 dungeon.

    Sigh, here's to hoping this new "content" turns out better than the last half-arsed content they spat out. I shudder to think what 5.0 will be like at this rate. "We're only putting out 1 dungeon per patch so we can focus on adding new content".
    (10)

  7. #117
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That would kill all content though if you take out rewards, not just dungeons.
    Except glamour.

    Glamour is the one content people RUN content for.
    (0)

  8. #118
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Khaoticsuccubus View Post
    And no, PotD is just as much of a failure as the rest. It's just a convenient failure. The design and gameplay of it is ridiculously low budget copy/paste and overall incredibly boring. It's a struggle not to fall asleep during it. But, it gives the most xp while leveling the fastest so one can't not use it.
    I fall asleep in normal dungeons but don't in PotD, so I must disagree.
    (3)

  9. #119
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by MomomiMomi View Post
    I fall asleep in normal dungeons but don't in PotD, so I must disagree.
    How? Seriously how do you not fall asleep in the cookie cutter lego block rooms? Not that I'm saying normal dungeon are any more exciting ;P
    (1)

  10. #120
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Khaoticsuccubus View Post
    How? Seriously how do you not fall asleep in the cookie cutter lego block rooms? Not that I'm saying normal dungeon are any more exciting ;P
    Let's see. I have to decide if I want to go left, right, up, down. I have to decide if I want to go with the rest of the party or explore another part of the map to speed things up. I can kill enemies solo if I run into trouble while I'm separated from my party. I can pull the enemies to the rest of the party to kill them faster. I might hit a trap which I'll have to react to.

    Or I could play a normal dungeon and walk in a straight line, hitting things until they die.

    I find one fun and not the other.
    (8)

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