Eeesh...not sure how i feel about this. SE's never been too good at creating lasting side contents, beside PoTD (and obviously the 24-mans/dungeons/raids)
Eeesh...not sure how i feel about this. SE's never been too good at creating lasting side contents, beside PoTD (and obviously the 24-mans/dungeons/raids)
I don't think I'll ever miss the lack of dungeons. The 24 man raid, trials, and normal raids all offer various ways of getting tomes, and you have such a long time to get them that you can cap easy without doing a single roulette. Personally, I'd rather see more variety of content.
Well, if it's one dungeon per odd patch, all I can hope is that the one dungeon will have mechanically challenging/interesting boss fights. ARR 2.X dungeons had some very boring boss fights (most were just tank and spank with a mechanic that can usually be ignored), 3.X dungeons stepped things up a little bit (but Hullbreaker Isle will always be Dullmaker Aisle), but were still a little face-roll.
One thing I had been hoping for throughout the HW patches was dungeons having some RNG thrown into their paths. One run has you going one way and another run has you go a different way (a roulette within the dungeon), the two paths having different bosses.
the 24 man "raids" are not lasting they are forced just like older dungeons. take the exp/gold/tomes from potd or make it so you cant speed run it (must kill all monsters) and we will see how lasting potd will be.
That would kill all content though if you take out rewards, not just dungeons.
Sigh, so this was the catch. With all the awesome class changes I should've known there would be something to taint it all. Didn't they remove the 3rd dungeon in HW so they could focus on bringing us new content? Yeah, that was a catastrophic waste of resources.
And no, PotD is just as much of a failure as the rest. It's just a convenient failure. The design and gameplay of it is ridiculously low budget copy/paste and overall incredibly boring. It's a struggle not to fall asleep during it. But, it gives the most xp while leveling the fastest so one can't not use it.
Please, PLEASE, SE please at least put this odd number dungeon in the same roulette's as the previous two. It's not a roulette if it's just 1 dungeon.
Sigh, here's to hoping this new "content" turns out better than the last half-arsed content they spat out. I shudder to think what 5.0 will be like at this rate. "We're only putting out 1 dungeon per patch so we can focus on adding new content".
I fall asleep in normal dungeons but don't in PotD, so I must disagree.And no, PotD is just as much of a failure as the rest. It's just a convenient failure. The design and gameplay of it is ridiculously low budget copy/paste and overall incredibly boring. It's a struggle not to fall asleep during it. But, it gives the most xp while leveling the fastest so one can't not use it.
Let's see. I have to decide if I want to go left, right, up, down. I have to decide if I want to go with the rest of the party or explore another part of the map to speed things up. I can kill enemies solo if I run into trouble while I'm separated from my party. I can pull the enemies to the rest of the party to kill them faster. I might hit a trap which I'll have to react to.
Or I could play a normal dungeon and walk in a straight line, hitting things until they die.
I find one fun and not the other.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.