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  1. #1
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Mirateski View Post
    Snip
    It's not just mechanics that the dungeons brings. They bring a ton of new assets. This includes the Hard Mode dungeons. From new monsters to new ideas that we eventually see re-purposed other places. Some mechanics are also designed alongside the raiding and they come at the same time with the raid mechanic usually being a bit more difficult. This gives the player and easy version to practice before a harder version they take on at a later point.

    It's PotD's fault. Not only does it get them up to 60, they can now get a free weapon and buy some PvP gear to get into the Expert Roulette in which they'll do horrible because they never learned how to play their character. Even if you were to read the tooltips, that doesn't mean you'd know how to play the class. You now have to worry about positionals and other things that PotD doesn't really have. PotD is basically 4 people or so hitting something until it dies. You don't need to pump out any real dps.

    Quote Originally Posted by Kuroneko_Jutah View Post
    Not in the least. I'm saying they're all copies of each other (and half of them are reskins of older dungeons to boot) and they're depressingly linear. And - this is less a mark on dungeon development and more an indictment of the playerbase for enforcing speedrun mentailty - not much reason to stop and smell the roses during a run to appreciate these "new" dungeons.
    Being desperately linear doesn't mean that they're not bringing new stuff to the game. Trust me. I hate how linear and speed-runny dungeons have become. I want them to improve on dungeons. If they were going to make the new dungeons more exciting, I would be fine with less dungeons, but they're not going to do that. They basically said we're doing less dungeons (content) so we can give you more content (but we're not telling you what that could be). If this was something different, it would be unacceptable. You wouldn't pay someone to tell you they're going to do less work, but work super hard on something else, but refuse to tell you what that something else is, but come on, it's totally going to be more work than it was if I was doing the basic work I was providing before.
    (5)
    Last edited by SonKevin; 06-02-2017 at 03:13 AM.

  2. #2
    Quote Originally Posted by SonKevin View Post
    It's not just mechanics that the dungeons brings. They bring a ton of new assets. This includes the Hard Mode dungeons. From new monsters to new ideas that we eventually see re-purposed other places.
    so why can't you actually list some stuff? Baelsar's Wall looks a like Castrum and most if not all the mobs are Garlean stuff we've seen somewhere else.
    (0)

  3. #3
    Player
    usalia's Avatar
    Join Date
    Jun 2017
    Posts
    87
    Character
    Usalia Killia
    World
    Zodiark
    Main Class
    Marauder Lv 30
    the 3 bosses as well?
    but the thing is its part of the we not get as much in HW as we get in ARR.
    (0)

  4. #4
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SendohJin View Post
    Baelsar's Wall looks a like Castrum and most if not all the mobs are Garlean stuff we've seen somewhere else.
    afaik, the new mobs in Baelsar's are two of the bosses (the first two, a rework of an ff6 model and that neat spider thing that looks like the cute bots from Ghost in the Shell) and in Sohm Al we had the ochu variants from a past game. Everything else was a reskin, although I suppose they did change the background of Sohm Al from the original and give us a neat music roll?

    The Grubal/Antitower things I suppose gave us the mammet variants, but we'd seen mammet enemies in... Halatali HM? so they're just reskins as well. Nothing new in Neverreap, was just hunt mobs and vanu and other reskins. Fractal had... Iksalion? I think that's the first place you see them. Sohr Khai had some very nice stuff in it admittedly, but the only actually new things model-wise were the big fans.


    St Mochi's had the final boss. Pharos Sirius had the Construct No.8s. Hullbreaker had Ymir. Xelphatol had a few new ixal enemies. You've got maybe two or three new models per dungeon if you're lucky, no new mechanics save for like one in one dungeon at lv50, and very little lore outside of the allagan dungeons.

    They look pretty, but I'm running these things daily for three months. Gonna need a bit more than that.
    (1)