Quote Originally Posted by SendohJin View Post
please start listing the new monsters, new flair and new mechanics from Sohm Al (Hard) and Baelsar's Wall.
New flair is the dungeons themselves. Not to mention the new assests that were used and the new bosses that were featured. Not every dungeon is going to be a ground breaking innovation, but to say that they don't provide anything new to the game is plain wrong.
It also appears that you can't read my whole posts as you seem to enjoy just finishing half my posts. HW had less content that ARR. SB looks to have even less at the moment. There's nothing false in that statement unless they post a roadmap.

Quote Originally Posted by Kuroneko_Jutah View Post
So how about all those old Coil mechanics that got re-purposed for Heavensward dungeons, eh?
Yes, but are you also assuming that Heavensward dungeons are just all copies of Coil?