Quote Originally Posted by SonKevin View Post
What exactly was the new game mechanics? Pomanders? So basically using an item and getting a status effect is a new game mechanic? Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
Pomanders which all give effects that we've never had before, accursed hoard, weapon and armor aether, Cairn of Passage/Cairn of Return, monster patrol pathing through the whole dungeon, procedural generation, the save system. Need I go on?